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GameRevolution Radio 0064: Next-Gen Rumor Round-Up And Reader Mail

Posted on Friday, February 8 @ 16:30:00 Eastern by



This week's soundtrack is brought to you by Teenage Mutant Ninja Turtle IV: Turtles in Time.

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Show Notes:

Panel: Anthony_SeverinodanielrbischoffNick_Tan

What are you playing?:
Nick: Path of Exile, Anthony: The Last of Us, God of War: Ascension, Killzone Mercenary, Tearaway, Daniel: Fire Emblem: Awakening, Dead Space 3, Persona 4 Golden

Next-Gen Rumor Round-up:
PlayStation 4 Reportedly Uses Gaikai, New Social Features
New Xbox To Feature Improved Siri-Like Voice Recognition
Former Microsoft Exec Expects Xbox 720 To Have Windows 8 Interface, Touch Screen
PlayStation 4 To Cost Around $400, According To Japanese Newspaper
Rumor: Xbox 720 To Feature New Kinect, No Used Games, Blu-Ray
PlayStation 4 Launching This Year, According To The Wall Street Journal


GR Mailbag:
Saints Row 4 Vs GTA V, All-Star Flop, Next-Gen Controls, DLC Good, DLC Bad, A chaingun that shoots zombies, corporate chess, Sex Doctor, Doom, Two, Three, Leaderboard and suicide.

Send in a question or comment to the GRMailbag by sending an e-mail to podcast@gamerevolution.com, tweeting us @Game_Revolution, or hopping on our forums!


Comments
  • Anthony_Severino
    Anthony_Severino

    Joined: Oct 2010
    Posted: Feb 8th, 2013 at 6:31 am
    Hearing these next gen rumors from us is so much more trustworthy and reliable than all of these "anonymous sources familiar with the matter".
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Feb 8th, 2013 at 10:14 am
    Awesome show this week!
  • LawnGnome
    LawnGnome

    Joined: Apr 2007
    Posted: Feb 8th, 2013 at 7:09 pm
    Awesome podcast. Anthony is going to get frozen in the blizzard, thawed a thousand years in the future, and then go on an epic quest to find a PS4.

    I REALLY don't like the idea of either console being too tied to the internet. In the case of Microsoft, it's just a total dick move to require an always-online internet connection. In Sony's case, cloud gaming just isn't going to work in this country for most people due to our crappy internet access and speeds. The recommended connection speed for cloud gaming is currently 8 Mbits (1 Mbyte) per second. Most people in the US do not have that nor do they have access to it, and that number will just keep going up as games become more advanced. Latency also becomes even more of an issue too.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 9th, 2013 at 10:16 am
    I think in terms of pure game machines, consoles peaked in the PS2 era. Now they're trying to be your source of all entertainment.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Feb 8th, 2013 at 7:26 pm
    Great music. Kinda want to play that game, now.

    To answer my own question, I've always imagined controlling games with our own brainwaves, like those prosthetic limbs. We'll probably have virtual-reality headsets for consoles, or something.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Feb 8th, 2013 at 7:35 pm
    They now have brain wave drugs that come from a helmet you put on. The future is going to be awesome!
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Feb 8th, 2013 at 7:34 pm
    Good Show this week. You forgot to mention that the PC will be the ultimate winner. no longer will it be held back by developers making weak powered games so they will run on ancient console hardware as well. We will still also get higher frame rates.

    I finished deadspace 3 although I played it alone. to be honest the story came off as a bit flat.Textures are low res and I don't just mean dirty looking, and the game absolutely pissed me off at the end. I can not stand being forced to the end of the final level, then being told to backtrack through the whole long level and then being forced through the level again and back track again! In the end I was frustrated, annoyed and disappointed.

    Cool things in the game though. It supports new fxaa3.11 ,SSAO and 120hz. And best, first half of the game had awesome flying sequences. Including jetting around in SPACE!!!!!!!!!!!!!!!!!
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 9th, 2013 at 10:17 am
    Well, of course the PC will win!

    *sheesh can you believe the fanboys :P*
  • sg4real
    sg4real

    Joined: Apr 2011
    Posted: Feb 8th, 2013 at 8:45 pm
    At a great time listening.
    I'm thinking of selling my Xbox and all my games and keep PS3 just for The Last of Us. Can anyone tell me its a good idea so I just do it?!?!
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 9th, 2013 at 10:18 am
    PS3 is really the only console with exclusives to get excited about at this point, but I wouldn't sell anything. You won't get back what you've out into that Xbox 360.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Feb 9th, 2013 at 6:25 am
    Nick's DLC answer was pretty much my take on the best and worst thing this generation brought us, too.

    I love the idea of adding to my favorite games, I love the idea of bugs being fixable...
    But I HATE how many games these days are shipped in broken, glitch-laden states, as if that's okay. It's not. This is why I generally avoid Bethesda and Ubisoft games for several months or years. And I hate, as I have said in column form, "DLC" being locked already on the disc. That's just abuse of your customers right there, like a waitress pouring you a drink, but you only get charged if you drink it. You already dumped it out of the bottle into my cup and you can't take it back...so what's the problem?
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Feb 9th, 2013 at 3:56 pm
    Your welcome, Dan. Great podcast, guys.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Feb 10th, 2013 at 12:33 am
    By the way, this is PODCAST 64!!! OMG!!! AAHHH!!!
  • R0ADK1LL
    R0ADK1LL

    Joined: Jul 2009
    Posted: Feb 10th, 2013 at 4:44 pm
    Thanks for wasting over an hour of my life. I like all the things.

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