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FEATURED VOXPOP Bras
On the future of some gamers
By Bras
Posted on 05/22/13
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.   Months ago,...

DAILY MANIFESTO

Gamers Need To Stop Expecting Graphical Leaps For Next-Gen Consoles

Posted on Wednesday, February 27 @ 16:04:40 Eastern by

At an industry event yesterday, Ben Silverman (talk about old-school Game Revolution, right?) and I began to discuss a topic that many hardcore gamers don't want to admit to themselves: They expect the next generation of consoles to have a significant graphical leap. At heart, even I am guilty of this.

It's a learned response, for sure. Every console generation has come with it a fuller realization from pixels and polygons to photorealistic graphics. The easiest way to sell a console and entice both gamers new and old to spend hundreds of dollars at launch has usually been showcasing a killer demo with incredible graphics. One of the reasons Final Fantasy VII is so beloved, beyond its story, is for its polygonal characters and world. We remember those graphical a-ha moments.

But as we've gotten closer to photorealism (and apart from the extremely rich, is anyone excited about 4K Resolution TVs?), the graphical leaps have naturally become thinner and thinner. And we feel the effects: Console generations are becoming longer and longer in part due to these graphical expectations, and we readily complain about how new but non-graphical features of a console just aren't system-sellers. The PS4's new host of features, including cloud-integration, personalization, and immediacy, are all forward-thinking next-generation ideas, but will they really get the casual gamers interested? Are these really 'must-have' features that will catch the attention of regular non-gaming Americans?


That said, hardcore gamers are now facing the fact that they will need to divert and transmute this intrinsic need for better graphics into other avenues, if they don't want to become permanent cynics of the industry. Some of this need has been redirected to the mobile and tablet markets, which are in a way a rebirth of the graphical cycle. No doubt in the next twenty years, the graphical power of iPhones and iPads will mimic, albeit at a slower rate, the graphical improvements that console gamers have experienced over the last twenty years. 

We'll also need to praise what might seem like secondary features more often. Maybe it's better-integrated 3D graphics, smoother motion controls, "cloud"-ier gaming, futuristic input devices (PS9, anyone?), or deeper online integration with YouTube, Twitter, and Facebook. Perhaps it's even turning the home console into a central hub that can play games, movies, music, TV, and video chat. We're already seeing this slow but sure transition of next-generation consoles include a full range of apps, with Netflix, Hulu Plus, Pandora, and sports channelsa one-stop shop for all your needs in the living room.

While the pursuit of technical perfection is admirable, critics and gamers alike should not confuse graphical stagnation with console stagnation. To weather this turn of the tide from graphical improvements to feature upgrades, fuller console experiences, and games that must innovate beyond eye candy, we must change our perceptions of what makes "the next generation" worthy of the name. To break down the barriers between the gaming world and the non-gaming world, consoles will eventually encompass much more than simply being gaming devices. Only then will gaming truly reach a mass audience, and nothing says next-gen more than conquering the world.


Comments
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Feb 27th, 2013 at 4:11 pm
    Don't worry about me. I promise you my expectations for nearly every aspect of next-gen consoles are sitting in the basement.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Feb 27th, 2013 at 4:39 pm
    I know that feel bro.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Feb 28th, 2013 at 3:42 am
    I don't need major graphical leaps, but I do expect better gameplay.

    Or else, why am I buying?
  • MandaloreHunter
    MandaloreHunter

    Joined: Aug 2012
    Posted: Feb 28th, 2013 at 6:38 am
    Haha. as well they should be
  • sg4real
    sg4real

    Joined: Apr 2011
    Posted: Feb 27th, 2013 at 4:25 pm
    I expect a little leap in graphics.
    The thing I expect the most is more content and details.
  • pavlos
    pavlos

    Joined: Dec 2012
    Posted: Feb 28th, 2013 at 2:07 am
    I agree. I want to play games that are limitless in scale and innovation. I want the gratuitous love-child of uncharted and saints row
  • MandaloreHunter
    MandaloreHunter

    Joined: Aug 2012
    Posted: Feb 28th, 2013 at 6:47 am
    A beautiful and obnoxious little bastard!
  • Lien
    Lien

    Joined: Feb 2008
    Posted: Feb 27th, 2013 at 4:28 pm
    I gotta admit, ever since i played walking dead, my expectation of what a great game should be completely changed.

    I want to see conference where the writers and the script supervisors come on stage and describe people and worlds rather then see an uncanny valley of a face of an old guy on the big screen.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Feb 27th, 2013 at 4:55 pm
    Yes stop expecting graphical leap this next gen and expect real physics!
  • Stickyellowsock
    Stickyellowsock

    Joined: Oct 2009
    Posted: Feb 27th, 2013 at 4:58 pm
    I really just expect better texturing on environments. Lets face it explosions can be better.
  • uptown710
    uptown710

    Joined: Jun 2011
    Posted: Feb 27th, 2013 at 5:50 pm
    I was pretty much "gfx'ed out" on the current gen of consoles. Now that we've reached this mark we need to work on things like optimization(making ALL games run at 60fps), art direction, and better ai.
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Feb 27th, 2013 at 5:59 pm
    What's up with all these longer-form, editorial articles all of a sudden? I love them!

    I think David Cage, for all the crap he got from people who completely missed his point, was pretty much dead on in the sense that subtle non-verbal emotion is a definite area of improvement.

    Show me the next-gen Alyx Vance. When she appeared in 2004 there was no NPC that even came close. In terms of forming an emotional connection with the player, I think she probably still holds the crown. But playing through HL2, I can see the things--the pauses before a sweeping gesture, the subtle-but-present cuts between dialog and animation strings--that 8 years could probably smooth over. And that's just the stuff I see. Who even knows what talented devs have planned.

    I just hope that industry moves towards multiplayer and mobile don't shift focus away from creating the next generation of AI characters. Things only seem 'good enough' right now because no one has shown us what could be.
  • dirty_f
    dirty_f

    Joined: Nov 2010
    Posted: Feb 27th, 2013 at 6:05 pm
    I decided a while ago that if i wanted better graphics i should get a gaming pc/powerful rig. Since i play on consoles i don't really mind so much anymore.
    The moment i put a new game in i focus on how it looks, but those thoughts get left behind as i get more immersed in the gameplay. If it's a fun gaming experience, i don't really care about the other aspects. There are, of coarse exceptions. Far Cry 3 on ps3, for example. Impressed by the graphics at the start but after a while mainly just thinking how ****ing great the game is. But i'd still stop and take in the view when standing on a cliff or whatnot.

    On the other hand you have a game like F.E.A.R 3 which my housemate and i bought so we could play co-op. Now i realise it's a few years old, but i couldn't get past how dated it looked. Which wasn't helped by the fact that the game's story was really uninteresting with boring gameplay and weapons. All in all a lackluster experience in a game which lacked any amount of depth.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Feb 27th, 2013 at 6:37 pm
    Gameplay, Story and Writing > Graphics

    My favourite game of all time is a little known RPG called Betrayal at Krondor, and the graphics are so bad it hurts your eyes to look at it for an extended period of time. But the story, characters, world and everything are all so good after 10 minutes you don't ever think about the graphics again.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Feb 27th, 2013 at 8:58 pm
    Just get the damn games to run at 60+ fps. It's just annoying at the end of a console cycle they don't all run like Rage.
  • friggest
    friggest

    Joined: Mar 2008
    Posted: Feb 27th, 2013 at 11:04 pm
    Graphics aren't as near as important as immersion. Graphics and art style can help you, but can't take you there. This article just scream MMO and RTS.
  • friggest
    friggest

    Joined: Mar 2008
    Posted: Feb 27th, 2013 at 11:05 pm
    screams*

    This IS SPAM!!!!
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Feb 28th, 2013 at 12:59 am
    For me, it's all about the overall user input experience. The dashboard is probably the #1 thing for me. I like to have a lot of features software wise, and I like to be able to use various devices with the console, in other words the original PS3 should have happened. Multi-HDMI inputs, multi-ethernet inputs, various media cards slots, why didn't it happen? Oh yeah, because it would have cost us $1,000.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Feb 28th, 2013 at 10:32 am
    Another problem is that alongside the increased obsession with higher fidelity visuals (to be squeezed out of hardware as old as my nephew, no less) is the increased over-valuing of cinematic experiences. The cinematic aspect has its value when used well but it's largely just useless eye candy. Players never interact with cinematics in any significant way. It's the reason why QTEs are hated. They're cinematics with button prompts to disguise their lack of actual mechanical depth or involvement. The opposite sort of experience, what MrBTongue terms the 'Shandified' narrative, is where games show their strongest potential. In a Shandified narrative the innumerable digressions from the main thread are not distractions from the plot - they're the plot. They're the meat and potatoes of video game storytelling. Robust choice and consequence, logical and consistent world-building, and solid mechanical design make heavily shandified games a species apart.
  • cereal13killer
    cereal13killer

    Joined: Nov 2008
    Posted: Feb 28th, 2013 at 1:29 pm
    Unfortunately many games make their mark with graphics, as opposed to fun(!!!), story, physics, gameplay, etc.

    The question I'm left with is, if the next generation aren't going to have significantly better graphics, what's the point of releasing release new consoles (since the infrastructure for almost everything Sony and MS want to do already exists with current hardware)? More "features" that don't in any way add to the experience? Making gamers purchase all new accessories? Create a new pay-to-play culture? Social networking integration (they have that already, and it's terrible)? Gaming exclusive social networking "Xboxbook" "MyPlaystation+" (umm... patent pending...)

    I'm all for new consoles if they're "worth it," because I know my 360 has seen better days. With everything Sony and MS have shared about their new consoles though, alongside the failure of the WiiU, I'm starting to wonder why I should invest in a new console.
  • cereal13killer
    cereal13killer

    Joined: Nov 2008
    Posted: Feb 28th, 2013 at 1:30 pm
    ... Why does this always post twice...
  • cereal13killer
    cereal13killer

    Joined: Nov 2008
    Posted: Feb 28th, 2013 at 1:29 pm
    Unfortunately many games make their mark with graphics, as opposed to fun(!!!), story, physics, gameplay, etc.

    The question I'm left with is, if the next generation aren't going to have significantly better graphics, what's the point of releasing release new consoles (since the infrastructure for almost everything Sony and MS want to do already exists with current hardware)? More "features" that don't in any way add to the experience? Making gamers purchase all new accessories? Create a new pay-to-play culture? Social networking integration (they have that already, and it's terrible)? Gaming exclusive social networking "Xboxbook" "MyPlaystation+" (umm... patent pending...)

    I'm all for new consoles if they're "worth it," because I know my 360 has seen better days. With everything Sony and MS have shared about their new consoles though, alongside the failure of the WiiU, I'm starting to wonder why I should invest in a new console.

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