DAILY MANIFESTOGamers Need To Stop Expecting Graphical Leaps For Next-Gen ConsolesPosted on Wednesday, February 27 @ 16:04:40 Eastern by Nicholas Tan
![]() At an industry event yesterday, Ben Silverman (talk about old-school Game Revolution, right?) and I began to discuss a topic that many hardcore gamers don't want to admit to themselves: They expect the next generation of consoles to have a significant graphical leap. At heart, even I am guilty of this. It's a learned response, for sure. Every console generation has come with it a fuller realization from pixels and polygons to photorealistic graphics. The easiest way to sell a console and entice both gamers new and old to spend hundreds of dollars at launch has usually been showcasing a killer demo with incredible graphics. One of the reasons Final Fantasy VII is so beloved, beyond its story, is for its polygonal characters and world. We remember those graphical a-ha moments. But as we've gotten closer to photorealism (and apart from the extremely rich, is anyone excited about 4K Resolution TVs?), the graphical leaps have naturally become thinner and thinner. And we feel the effects: Console generations are becoming longer and longer in part due to these graphical expectations, and we readily complain about how new but non-graphical features of a console just aren't system-sellers. The PS4's new host of features, including cloud-integration, personalization, and immediacy, are all forward-thinking next-generation ideas, but will they really get the casual gamers interested? Are these really 'must-have' features that will catch the attention of regular non-gaming Americans? ![]() That said, hardcore gamers are now facing the fact that they will need to divert and transmute this intrinsic need for better graphics into other avenues, if they don't want to become permanent cynics of the industry. Some of this need has been redirected to the mobile and tablet markets, which are in a way a rebirth of the graphical cycle. No doubt in the next twenty years, the graphical power of iPhones and iPads will mimic, albeit at a slower rate, the graphical improvements that console gamers have experienced over the last twenty years. We'll also need to praise what might seem like secondary features more often. Maybe it's better-integrated 3D graphics, smoother motion controls, "cloud"-ier gaming, futuristic input devices (PS9, anyone?), or deeper online integration with YouTube, Twitter, and Facebook. Perhaps it's even turning the home console into a central hub that can play games, movies, music, TV, and video chat. We're already seeing this slow but sure transition of next-generation consoles include a full range of apps, with Netflix, Hulu Plus, Pandora, and sports channels—a one-stop shop for all your needs in the living room. While the pursuit of technical perfection is admirable, critics and gamers alike should not confuse graphical stagnation with console stagnation. To weather this turn of the tide from graphical improvements to feature upgrades, fuller console experiences, and games that must innovate beyond eye candy, we must change our perceptions of what makes "the next generation" worthy of the name. To break down the barriers between the gaming world and the non-gaming world, consoles will eventually encompass much more than simply being gaming devices. Only then will gaming truly reach a mass audience, and nothing says next-gen more than conquering the world. Comments
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Heath_Hindman
Joined: May 2011
De-Ting
Joined: Nov 2006
BigTruckSeries
Joined: May 2006
Or else, why am I buying?
MandaloreHunter
Joined: Aug 2012
sg4real
Joined: Apr 2011
The thing I expect the most is more content and details.
pavlos
Joined: Dec 2012
MandaloreHunter
Joined: Aug 2012
Lien
Joined: Feb 2008
I want to see conference where the writers and the script supervisors come on stage and describe people and worlds rather then see an uncanny valley of a face of an old guy on the big screen.
Sourdeez
Joined: Feb 2012
Stickyellowsock
Joined: Oct 2009
uptown710
Joined: Jun 2011
sliverstorm
Joined: Jun 2007
I think David Cage, for all the crap he got from people who completely missed his point, was pretty much dead on in the sense that subtle non-verbal emotion is a definite area of improvement.
Show me the next-gen Alyx Vance. When she appeared in 2004 there was no NPC that even came close. In terms of forming an emotional connection with the player, I think she probably still holds the crown. But playing through HL2, I can see the things--the pauses before a sweeping gesture, the subtle-but-present cuts between dialog and animation strings--that 8 years could probably smooth over. And that's just the stuff I see. Who even knows what talented devs have planned.
I just hope that industry moves towards multiplayer and mobile don't shift focus away from creating the next generation of AI characters. Things only seem 'good enough' right now because no one has shown us what could be.
dirty_f
Joined: Nov 2010
The moment i put a new game in i focus on how it looks, but those thoughts get left behind as i get more immersed in the gameplay. If it's a fun gaming experience, i don't really care about the other aspects. There are, of coarse exceptions. Far Cry 3 on ps3, for example. Impressed by the graphics at the start but after a while mainly just thinking how ****ing great the game is. But i'd still stop and take in the view when standing on a cliff or whatnot.
On the other hand you have a game like F.E.A.R 3 which my housemate and i bought so we could play co-op. Now i realise it's a few years old, but i couldn't get past how dated it looked. Which wasn't helped by the fact that the game's story was really uninteresting with boring gameplay and weapons. All in all a lackluster experience in a game which lacked any amount of depth.
Chunibrow
Joined: Mar 2010
My favourite game of all time is a little known RPG called Betrayal at Krondor, and the graphics are so bad it hurts your eyes to look at it for an extended period of time. But the story, characters, world and everything are all so good after 10 minutes you don't ever think about the graphics again.
drathbone
Joined: May 2011
friggest
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friggest
Joined: Mar 2008
This IS SPAM!!!!
Ivory_Soul
Joined: Nov 2005
oblivion437
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cereal13killer
Joined: Nov 2008
The question I'm left with is, if the next generation aren't going to have significantly better graphics, what's the point of releasing release new consoles (since the infrastructure for almost everything Sony and MS want to do already exists with current hardware)? More "features" that don't in any way add to the experience? Making gamers purchase all new accessories? Create a new pay-to-play culture? Social networking integration (they have that already, and it's terrible)? Gaming exclusive social networking "Xboxbook" "MyPlaystation+" (umm... patent pending...)
I'm all for new consoles if they're "worth it," because I know my 360 has seen better days. With everything Sony and MS have shared about their new consoles though, alongside the failure of the WiiU, I'm starting to wonder why I should invest in a new console.
cereal13killer
Joined: Nov 2008
cereal13killer
Joined: Nov 2008
The question I'm left with is, if the next generation aren't going to have significantly better graphics, what's the point of releasing release new consoles (since the infrastructure for almost everything Sony and MS want to do already exists with current hardware)? More "features" that don't in any way add to the experience? Making gamers purchase all new accessories? Create a new pay-to-play culture? Social networking integration (they have that already, and it's terrible)? Gaming exclusive social networking "Xboxbook" "MyPlaystation+" (umm... patent pending...)
I'm all for new consoles if they're "worth it," because I know my 360 has seen better days. With everything Sony and MS have shared about their new consoles though, alongside the failure of the WiiU, I'm starting to wonder why I should invest in a new console.