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The perils of the Hype Train…
By shandog137
Posted on 03/09/15
The recent release of Evolve and The Order 1886 really got me to thinking about the disparity between the perspective of sales-driven publishers and the quality-driven purchases of consumers. The “Hype Train” is nothing new, but the way it is utilized has been creating far more...

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GDC Impressions: Divekick

Posted on Thursday, March 28 @ 15:12:43 Eastern by

The enthusiasm for Divekick at Sony's PlayStation Indie Arcade on Monday astounded me. Divekick utilizes two buttons and a health bar that means absolutely jack shit. One hit and you're dead, plain and simple. Get kicked in the head? HEADSHOT explodes on the screen. Get kicked in the nuts? NUTSHOT.

The stupidity inherent in Divekick's design is only matched by the joy you feel when you dominate an opponent five to nothing. At Sony's event, the developers showed off their custom Divekick arcade pad, which honestly felt more like two great big breasts you could tap to make your crudely drawn avatar... jump and kick.

Seriously, that's all there is to the game. What more can I say? Who is this for?!
Tags:   GDC, ps3, indie
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