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After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...


GDC Impressions: Divekick

Posted on Thursday, March 28 @ 15:12:43 PST by

The enthusiasm for Divekick at Sony's PlayStation Indie Arcade on Monday astounded me. Divekick utilizes two buttons and a health bar that means absolutely jack shit. One hit and you're dead, plain and simple. Get kicked in the head? HEADSHOT explodes on the screen. Get kicked in the nuts? NUTSHOT.

The stupidity inherent in Divekick's design is only matched by the joy you feel when you dominate an opponent five to nothing. At Sony's event, the developers showed off their custom Divekick arcade pad, which honestly felt more like two great big breasts you could tap to make your crudely drawn avatar... jump and kick.

Seriously, that's all there is to the game. What more can I say? Who is this for?!
Tags:   GDC, ps3, indie

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