Posted on Tuesday, March 28 @ 12:16:04 PST by Ben_SilvermanIt's hard to believe that StarCraft: Ghost was first announced four years ago, but it's easy to believe that it's now officially vaporware. When your own concept art is missing pants, it's not a good sign.
In a press release issued late last Friday, Blizzard put the overhyped and underdeveloped console action game on the blocks indefinitely, while "evaluating opportunities for utilizing the additional power of the new and upcoming console systems."
In other words, it took them so long to figure out the current systems, they actually missed the entire generation.
Ghost was first handed to Nihilistic Software, the company responsible for the original Vampire the Masquerade and the awful Marvel Nemesis (oddly, they still count Ghost as a project. ) Then Blizzard came to their senses and reassigned the game to Swingin' Ape, the ones responsible for the respectable Metal Arms, a game that at least shares some design theories with Ghost. A couple years later, Blizzard just bought Swingin' Ape outright, figuring keeping them closer to the chest would somehow result in a better game. Or at least a completed one.
Instead, the company has essentially wasted everyone's time for four years, pumping out periodic screenshots, updated fact sheets and an annual sploogefest at E3 for a game that will never see the light of day on a PS2 or Xbox. I suppose I should consider myself lucky for having actually played the thing, though it was so generally underwhelming that I'm not sure this ranks as a career highlight.
Besides, I'm sure to meet it again once Blizzard reworks it for the PS4. Now with playable Zerg?
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