More Reviews
REVIEWS Anomaly 2 Review
Does the tower offense genre exist yet?

Fenix Rage Review
Anger will become your best friend.
More Previews
PREVIEWS Sunset Overdrive Preview
Microsoft and Insomniac Games have created a new open-world shooter with clear influences from Jet Grind Radio. We went hands-on with the first hour of the game.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: 09/30/14

Alien: Isolation
Release date: 10/07/14

Borderlands: The Pre-Sequel
Release date: 10/14/14

The Evil Within
Release date: 10/14/14


LATEST FEATURES Interview: Sunset Overdrive's Drew Murray and Ted Price Talk Traversal and Game Design
Insomniac's open-world shooter will land exclusively on Xbox One later this year and we got to go hands-on and speak with the devs on the this stylish Xbox One exclusive.

Sunset Overdrive Co-op Is a Thrill Ride and a Half: TGS Multiplayer Hands-On
I play a co-op round of Sunset Overdrive with seven other people at the Tokyo Game Show.
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

DAILY MANIFESTO

Ghost Recall

Posted on Tuesday, March 28 @ 12:16:04 Eastern by Ben_Silverman
It's hard to believe that StarCraft: Ghost was first announced four years ago, but it's easy to believe that it's now officially vaporware. When your own concept art is missing pants, it's not a good sign.

In a press release issued late last Friday, Blizzard put the overhyped and underdeveloped console action game on the blocks indefinitely, while "evaluating opportunities for utilizing the additional power of the new and upcoming console systems."

In other words, it took them so long to figure out the current systems, they actually missed the entire generation.

Ghost was first handed to Nihilistic Software, the company responsible for the original Vampire the Masquerade and the awful Marvel Nemesis (oddly, they still count Ghost as a project. ) Then Blizzard came to their senses and reassigned the game to Swingin' Ape, the ones responsible for the respectable Metal Arms, a game that at least shares some design theories with Ghost. A couple years later, Blizzard just bought Swingin' Ape outright, figuring keeping them closer to the chest would somehow result in a better game. Or at least a completed one.

Instead, the company has essentially wasted everyone's time for four years, pumping out periodic screenshots, updated fact sheets and an annual sploogefest at E3 for a game that will never see the light of day on a PS2 or Xbox. I suppose I should consider myself lucky for having actually played the thing, though it was so generally underwhelming that I'm not sure this ranks as a career highlight.

Besides, I'm sure to meet it again once Blizzard reworks it for the PS4. Now with playable Zerg?



comments powered by Disqus

More On GameRevolution