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GR Game Diary: Eternal Darkness: Sanity's Requiem

Posted on Monday, October 31 @ 17:21:19 Eastern by

Last week Heath_Hindman took time out of his wonderful day to inform us of the scariest games to play this Halloween... and you all jumped down his throat! How dare you! Every list will have its naysayers... and I'm one of them! I've gotta say Heath, how could you overlook this Gamecube classic? Oh, you didn't play it? I guess you'll be forgiven... No, not by the commenters... but by me. We can stay friends.

For some stupid reason, my recording got fucked somewhere after I loaded the game, so add your own commentary in to spice up the rest of the video... or just read my words.

A couple of points of interest: I love the melee system in this game. Essentially Silicon Knights created a mimicry of Resident Evil, but instead of guns, you've got melee weapons. You can hold the right should button and aim with the left stick. That'll highlight different parts of the enemy's body and then you can lop off limbs or heads. Nothing's worse than a zombie still crawling after you, even without a head.

The magic system is pretty complex and varied as well. There are different types of magic and different spells within each type. You can regain health and sanity or enchant specific items. There are a ton of puzzles in the game and they each build off of each other.

Easily the most memorable part of Eternal Darkness: Sanity's Requiem is the sanity system that will trick you into thinking its deleted your save file or that the console just shut off. Sometimes it'll kill you right away with a ton of enemies and then bring you back to where you entered the room.

The most successful parts of the system have already been revealed through word of mouth but while playing the game you'll get caught up in the atmosphere and the sound and the story and it'll all just click and you'll still get scared by the game's many tricks.

So, anyone else joining me in the twisted, haunting world of Eternal Darkness: Sanity's Requiem this holiday?
Tags:   dear-diary


Comments
  • 213EDD
    213EDD

    Joined: Sep 2007
    Posted: Oct 31st, 2011 at 6:42 pm
    I still say Superman 64 is much scarier.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Oct 31st, 2011 at 7:22 pm
    "I've gotta say Heath, how could you overlook this Gamecube classic? "

    I didn't get very far because I sucked so badly at it, and then had to give it back to my friend Andrew because I didn't own it ;_; I'm sorrraaaaaaayyyyy ;_; ;_;
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Oct 31st, 2011 at 7:49 pm
    It's ok Heath, we forgive you dude!
  • seesaw24
    seesaw24

    Joined: May 2009
    Posted: Oct 31st, 2011 at 8:47 pm
    My friend brought over his Gamecube to let me play this game when it came out after he had beaten it. I had been drinking some and I got the 'delete save data' sanity effect. I thought I had drunkenly deleted all of his info and was apologizing profusely when I realized the game was just screwing with me. I love this game.
  • Josh_Laddin
    Josh_Laddin

    Joined: Nov 2009
    Posted: Nov 1st, 2011 at 5:41 am
    Daniel also didn't mention that this game has one of the most amazing and far-reaching storylines of any game...well, ever, actually.
  • MrrClean
    MrrClean

    Joined: Aug 2010
    Posted: Nov 1st, 2011 at 8:13 am
    Dude, come on, one of the scariest games you could ever play was the Smurfs game on Atari2600, still gives me the heebie-jeebies just thinkin' about it...

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