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Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

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GR Plays: Fire Emblem: Awakening

Posted on Thursday, March 21 @ 23:25:00 Eastern by

I love Fire Emblem: Awakening. It's easily my favorite game on the 3DS and the amount of time I've poured into the title shows. Many of my characters are way over-powered, but that doesn't stop a few bad moves from ruining my team's strategy.

In the video above I walk you through the opening moves of a "paralogue" to Awakening's main campaign. In the paralogues, you'll pick up teammates, but who those teammates are and where they come from is a mystery... unless you watch the video... or you've played the game.

I've actually been buying the DLC maps that are made available in packs on the 3DS eShop. Some of the purchaseable add-on content can break the game if you abuse it. One map puts a handful of particularly high-exp enemies on the map, but replaying the map over and over again greatly shortens the grind of leveling up characters and switching classes.

And boy do I love that grind. An item in the game costs pennies on the dollar, but allows you to call extra enemy forces to your world map. I tend to fight two or three extraneous battles before moving onto the next campaign stop. The strategic placement of units on the map is incredibly addicting, and I just can't stop summoning sheep to the slaughter!

As GameRevolution continues to produce gameplay, let's plays, video features, and more, be sure to share your thoughts in the comments. Next we'll have a special Let's Play from Nick Tan for the hotly anticipated Defiance that blends the SciFi television show with a big-budget multiplayer-focused game.
Related Games:   Fire Emblem: Awakening


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