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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

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Guild Wars 2 Review Log 01: Make Yourself

Posted on Saturday, August 25 @ 19:59:36 Eastern by

I launched Guild Wars 2 last night thinking I would go in and really dig deep into the character creation, trying several options before ultimately settling on a face, a body shape, a hair style, and more. I thought I'd have to tweak things left and right, persistently inching ever closer to what I might find acceptable.

The truth of the matter is that acceptable was staring right into my eyes from the outset. The character models in Guild Wars 2 are drop-dead gorgeous, whether you're looking at the eye-patched mug of Jonathan_Leack's engineer or watching the shock white locks of my thief swish back and forth.

The Sylvari, Charr, and Asura maintain human-enough qualities to be likeable, all while boasting cartoonish features that speak volumes about their other-worldly nature. The humans and Norn look about as you'd expect them to, but all of these races share one common feature:

You really can't make them look ugly.

Messing around with the sliders will surely produce a monster of horrendous proportions, but this is a character you're going to be living as in Guild Wars 2. It's important to make the color, uniform, hair, all the way down to the nose look at least a little attractive. If not, good luck asking for a revive from your fellow adventurers.

Of course none of this speaks to the narrative options the Character Creator offers... which we'll get to in another review log.

Remember, GameRevolution's guild has rolled on Fort Aspenwood. Drop your display name in the comments or in this GW2 community thread and we'll send you an invite right away.
Related Games:   Guild Wars 2
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