Guild Wars 2 Review Log 04: Down Town!
Posted on Tuesday, August 28 @ 16:30:00 Eastern by Daniel Bischoff
As I began to feel underleveled in the areas just outside Queensdale, I decided to use the Asura Gates to hop over to another race's starting area and grind away for an hour or two. Every other races opening act seemed to be laid out similarly to my own. A slope downhill opening into plains, a bunch of low-level enemies.
When I found myself on the other side surrounded by Asura, I struggled to understand exactly what I was looking at. It is a totally alien landscape, strikingly foreign to my own. Several stories stacked on top of each other and portals and offshoots littered the corners of the base.
I... felt like I was experiencing culture shock. I had no idea where to go and opened the map screen. I opted to roll a new character to learn the lay of the land from the outset and retreated to friendlier territories... like the Charr.
Yes, it's true, Guild Wars 2 has a gorgeous world, but the game is a huge leap forward for the genre in other ways. Missions encourage players to buss about like bees, swarming on bigger possible bounties, and dispersing when all the Centaurs are dead.
Remember, GameRevolution's guild has rolled on Fort Aspenwood. Drop your display name in the comments or in this GW2 community thread and we'll send you an invite right away.
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