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DAILY MANIFESTO

Hallelujah, Mirror's Edge 2 Not So Dead!

Posted on Friday, February 18 @ 17:20:06 Eastern by

When it comes to slightly obscure, yet beloved video games, no news is good news. That's why I was crying like a little baby so disappointed last week when it was reported that Mirror's Edge 2 was canceled. I mean... I was really sad... crushed even.

So when I get on my computer today and find quotes from EA's DICE studio that Mirror's Edge is "an important franchise," I stop and take notice. Oh, so now we're complimenting the little free-runner that could?

DICE goes on to say that they're full focused on developing Battlefield 3. I can understand that that's a more important piece of work than the sequel to Mirror's Edge, but let's get something official!

Please, DICE, just announce that a project is in the works. I don't even care if it's another iPhone game. Anything to keep the IP alive. I'll continue to hope for a fully-fledged sequel in the meantime.

[Source]


Comments
  • Eyebrowsbv31
    Eyebrowsbv31

    Joined: Nov 2005
    Posted: Feb 18th, 2011 at 6:11 pm
    No, no iphone game. God no. Insult to the franchise. let it live, let it live!!
  • Kakulukia
    Kakulukia

    Joined: Nov 2005
    Posted: Feb 18th, 2011 at 9:04 pm
    I don't see how a sequel could improve upon the first game. And I don't mean that as a compliment. If they keep it first-person, it will once again prove that platorming and first-person are inherently incompatible. And if they switch to thrid-person, it will be completely generic. Mirror's Edge was a bad idea with a shiny coat of paint.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 18th, 2011 at 9:14 pm
    How could they NOT improve upon the first game (and I don't mean it as a compliment either). As much as I love it, I have to admit ME's flaws. Here's what they need to do to fix it.
    1) "Puzzle" platforming sections need to be much fewer and far between. They were successful in creating a feeling of being chased or of getting a good line going, but there wasn't enough of it.
    2) Cutscenes should be in first person, none of that animated crap. The few cutscenes that actually were in first person were great.
    3) Online races that take place in real time, not on the leaderboards (not that those should get lost, just in addition to those).
    4) Instead of making the most obvious path red in runner-vision, highlight several choices to the player.
    5) Make the damn game already, announce it, get a design document together and work on it.

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