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Halo: Initiation #2 Review

Posted on Monday, September 9 @ 10:06:35 PST by Keri_Honea
I noticed something on the cover of issue #2 that I completely missed with the first issue—"The exciting lead-in to HALO: SPARTAN ASSAULT!" announcement in the bottom-left corner of the book. Considering that the storyline of the first issue was just the backstory of how Sarah Palmer became a Spartan IV, it's easy to have missed this claim. However, issue #2 jumps right into the backstory of Spartan Assault, which leaves me at an extreme disadvantage. I haven't played Spartan Assault, nor do I believe I will be able to in the future as I own zero Windows 8 devices. I do not have a Windows phone, my PC runs Windows 7 (husband forbids Windows 8 at this point in time), and I'm not going to buy a Microsoft Surface just for a Halo game. I may be a hardcore fan, but I'm not THAT hardcore. 

As a result, I don't have the intrigue about what caused the events behind Spartan Assault, and I don't have the knowledge as to why anything that occurs in this comic series is and will be relevant. I really wish that notification didn't exist at the bottom, because then I'd just take the comic as something interesting that happened to Sarah Palmer when she became a Spartan IV and move on with life. Yet, that announcement has told me that certain things should be more important to me than they are, thanks to my ignorance. This is going to gnaw away at me until I either play Spartan Assault or read a summary online.

That said, the storyline thus far does not appear to require any foreknowledge of the events in Spartan Assault. At least, I was able to completely understand what was hatching without knowing a single shred of info about Spartan Assault—other than the fact that the game is a twin-stick shooter.

The story pretty much picks up where the first issue left off, with Sarah Palmer training as a Spartan IV with her other hand-picked Spartans. They have already undergone the infamous Spartan surgery, but they are still quite rusty in how to be as awesome as their Spartan predecessors. In the training exercise in the beginning, four of the Spartans were bested by regular marines. John-117 and the Spartan IIs were besting regular marines before they were teenagers, just to point out.

Nevertheless, the UNSC needs them now, so they've been moved onto the Infinity, the largest, longest ship quite possibly ever built (the comic says it's 3-miles long, but Halo: Ghosts of Onyx claims it's 17-miles long). Coincidently, disgruntled colonists have decided they're going to steal the Infinity as part of an outcry against the UNSC for spending so much money on a toy instead of helping the colonies during rebel attacks and against the Covenant. I'm guessing this is the set-up for Spartan Assault.

Not much really happens in issue #2, making it nothing but a build-up for the next and future issues. Oh, and it has a nice little cliffhanger, which of course is necessary to get anyone geared up for issue #3. Since I know the colonists were not successful in stealing the Infinity, I am a little curious as to how Palmer rallies the newbie Spartans into actually acting like they're worthy of the Spartan name. As long as future issues are more entertaining, I can forgive an entire issue doing nothing but laying down some ground work.

Halo: Initiation #2 releases on September 11, 2013 with Dark Horse comics.

A review copy was provided by the publisher.
Related Games:   Halo: Spartan Assault
Tags:   Halo
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