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Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

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Hands On: FEAR 3 Multiplayer

Posted on Friday, April 22 @ 02:43:57 Eastern by Blake_Morse
A game that involves a monster woman with psychic powers is fun. Having that monster psychic woman raping a dude to get herself knocked up is even more fun. When a game involving psychic monster women raping men actually goes the extra mile and and involves enjoyable gameplay, that takes it to the next level. I can't speak for the story mode in F.E.A.R 3 just yet, but the multiplayer has got it going on.

Not only do they have an interesting twist on the now standard horde mode by making you bunker down to take on wave after wave of increasingly demented creatures and having you carry weapon supplies from the battlefield back to your base in order to upgrade your arsenal, but they've also got "Fucking Run" mode, which is by far my favorite. And not just because I get to cuss a lot when talking about it.

Fucking Run truly lives up to its name by making you race with a team of up to four against the impending doom of a psychic death cloud that's always just a few steps behind you. As you race from safety zone to safety zone, you'll have to face a gauntlet of unrelenting adversaries who all want to convert you to the first church of Alma with a baptism of bullets. You could almost think of it as a Left4Dead time trial. It provides an intense, unique multiplayer experience.

But the fun doesn't stop there. We took a moment to speak with Kiwolf Smith, one of the game's designer to find out even more about what lies beyond the single-player mode and to say even more cuss words. (That's what they get for having a Fucking Run mode.)

Related Games:   F.E.A.R. 3


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