More Reviews
REVIEWS Titan Souls Review
Titan Souls isn't much like Dark Souls, but the Prepare to Die tagline still works.

StarDrive 2 Review
A 4X strategy game in space. Sounds like a perfect match, right?
More Previews
PREVIEWS Tales of Zestiria Preview
Oh boy, a new Tales Of game? Gosh, I hope it will be a high-fantasy anime-styled JRPG... that would be so unique.
Release Dates
NEW RELEASES Farming Simulator 15
Release date: 05/01/15


LATEST FEATURES Bandai Namco Understands Niche Games Better Than Any Other Third-Party Publisher
Pac-Man, Dark Souls, F1 2015, and Naruto... any other publisher would just give up.

Top 10 Games Based on Anime or Manga
No, Maniac Mansion 2: Day of the Tentacle is not on this list. Also, what kind of smutty tentacle anime are YOU watching?
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
Old Before Their Time
By oblivion437
Posted on 04/13/15
Bloodborne's apparently successful launch (see note below) has yielded two interesting points, for me.  One is that it's being hailed as the PS4's savior (see note below) and the other is that it seems to have serious technical problems.  Conversations erupting around...

DAILY MANIFESTO

Hands-on: Project Morpheus With EVE: Valkyrie

Posted on Friday, March 21 @ 21:00:58 Eastern by


"Don't run!"

That's what the GDC volunteers blurted out while I, but one amongst the stampede of bleary-eyed developers who queued up at the show floor doors a full hour before they opened, trampled toward the another line for Project Morpheus. If GDC didn't want us to run, perhaps Sony should not have had a first-come, first-serve line for their new virtual reality headset where only a handful of tickets were being handed out to the most aggressive 300 power walkers. Apparently, GDC didn't get the memo.

Of course, my attempt at dashing through the crowd didn't work. But then I realized I had ninja powers, waved by editor-in-chief media badge, and nabbed an "invitation" to the line (before using a smoke bomb to confuse my enemies). By Friday, I had already heard all of the praise and criticism about the four demos shown for Project Morpheus, of which Sony management decided to rotate only two a day just to make GR writer Blake Peterson queue up four separate times on three separate days. Given this was my only chance at one of the demos, I decided upon CCP's EVE: Valkyrie for the test, as my colleagues claimed it was the cream of the crop. (Blake Peterson will complete a feature outlining his experience with all four demos.)

Most people I've spoken to who have experienced both the Oculus Rift and Project Morpheus were split in the middle as to which virtual reality headset was the best, but most had one thing I didn't have - glasses. Whereas the Oculus Rift smushed by glasses into my cranium, applying so much pressure that I thought I would have a nose bleed (and then be slapped by Japanese girls for being a pervert), the Project Morpheus headset had a button that allowed the visor to be pulled in and out. The demonstrator asked me to sit down in a chair, took the visor, adjusted it to my liking while he manipulated the adjustable band along the back of the headset, placed a set of budget headphones over my ears (my Astro A50s cried out for me!), and then plopped the controller in my hand as I couldn't see anything but the launching station in the game.

For those not aware, EVE: Valkyrie pits the player in a futuristic gunship space shooter based on the Eve Online universe and, like an Ace Combat title, asks you to pitch, yaw, lock-on, and fire missilies at any object that turns red in the reticule. Since the ship propels forward naturally, you don't have to worry about holding down a button for the gas. While the left analog stick controls the direction of the ship (inverted or otherwise) and the right trigger fired the machine gun forward, the direction of the headset controls the reticule for the missile lock-on. This might seem like the "vomit, please" simulation, I didn't experience any vertigo due in part to the lack of a ground in the game. Of course, it took a while to become comfortable with the headset, but the discomfort wore off within ten seconds.

Given that EVE: Valkyrie is a multiplayer game, I was playing cooperatively with another person in the booth behind me, but I wouldn't even know it. The demo itself was smooth, the framerate never hiccuped, and there's nothing better than shooting down an enemy ship and flying through the explosion like a boss. In just ten minutes, it changed my mind. EVE: Valkyrie may not be the "killer app" to justify Project Morpheus just yet, but it's definitely one that will convince people that it's not a gimmick.
Tags:   GDC, Project Morpheus, VR
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


comments powered by Disqus

More On GameRevolution