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Hands-on With Metal Gear Solid 4

Posted on Friday, October 19 @ 20:17:15 PST by Duke_Ferris
Plenty of stuff was missing from the E For All expo yesterday, but Metal Gear Solid 4 was there, and I got to play for about 15 minutes.

That's certainly not enough time for a proper preview, but I still came away with some impressions.

In the level I got to play, the revamped Otacon (he's fully 3D and lip synced), informed me that Liquid Snake was spotted in the middle east, along with a stepped up presence of PMC troops. He suggests I go to a rendezvous point to pick up some weapons.

I began in a dust-blown alleyway, the streets are full of PMC soldiers fighting against local militias, but Otacon was clear that this was not my battle, and I was better off not getting involved.

I should mention at this point that the controls have been revamped, and shooting can be done either with a auto-aim, or you can shoot "over the shoulder" much like Resident Evil 4. I haven't played Metal Gear in years, so the changes didn't bother me, but others might face a new learning curve.

Either way, I planned to do more sneaking than shooting, and helping me with that is Snake's new octo-camo suit. I thought this was the coolest part, because you can walk up nearly anything, activate the suit, and it will assume the texture of that object until you change it again. So if you want you can be stone-wall colored, or a walking wooden crate. I even transfered a fancy tiled wall onto myself, which was lousy camouflage everywhere but in front of a tiled wall, but which looked cool.

A lot of sneaking and a couple stealth kills with my knife later, and I reached Otacon's little Metal Gear helper, who provided me with weapons and that fancy high-tech eyepatch - at which point I was told I was done.

And, yes, Snake still has his trusty cardboard box.




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