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Finally Broke My Crowdfunding Rule
By oblivion437
Posted on 01/12/15
I've had a long-standing rule to avoid getting involved in any sort of crowdfunded activities.  I didn't donate to Shadowrun or Wasteland, but I did buy and enjoy both of them (I'm plugging both of those games right now, just so you know they're good).  I haven't...

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Hatsune Miku Project Diva F 2nd Can't Connect The Dots (TGS Hands-On)

Posted on Wednesday, September 25 @ 23:32:17 Eastern by Heath_Hindman


I quite liked Hatsune Miku's first Vita game, Hatsune Miku Project Diva F. It's not for everyone, that's for sure, but it worked for me. I liked the music, the visuals, and most importantly, the feel of the rhythm game itself. I was quite interested in the sequel, and hurried to play it at Sega's Tokyo Game Show booth.

Skip to about the two-minute mark of this video to see why I left the booth with out that same feeling:

See all those star notes? Each of those represents the need to swipe the screen. The ones connected by yellow lines must be drawn dot-to-dot style with the beat. It sounds fine on paper, but in practice, it only works to screw up your vision of where the next notes are coming from. Imagine, in that video above, if you've got your hand in the way of everything? It ends up suffering from the same fate that pulled down The Michael Jackson Experience, which a wise YouTuber once summarized to the tune of Billie Jean here.

There's not much else to say, other than this is what Mikumaniacs would expect. It's a solid music game with strong Japanese flavor, very much like the other Hatsune Miku games.



The Vita version of Project Diva F 2nd seems like a fine game if you really dug the touchscreen use of the previous title. If you're like me and you weren't so high on that, but you like most everything else, then go for the PS3 version. Both versions are set to come out in Japan in the first half of 2014, and international announcements might have to wait a while. We'll let you know if Sega announces anything.
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