Honestly, Are You Surprised About Chrono Trigger Load Time?
Posted on Wednesday, October 5 @ 13:15:46 PST by Heath_Hindman
Chrono Trigger recently arrived on the PlayStation Network, so of course gamers around the world were asking, "Will there be load times!?" The answer has been confirmed -- by me -- that yes, they're just as they were in the PSX version, when Chrono Trigger came as half of Final Fantasy Chronicles.
But did anyone even have to ask this? Think about the process for one minute. It's a direct port -- a copy and paste job -- of a game that had as ass-ton of load times. It wasn't because it was on a CD; it was because of code. Hard... nerdy... binary... code. Because of this, you saw all those CD-based RPGs with 5 seconds of hell between you pressing Triangle and actually seeing the menu.
I remember when Final Fantasy Tactics: War of the Lions came out and it was jam-packed with lag. "I trust Square will fix it in the US version," cried the masses, despite my repeated reality checks. Then it came Stateside and, as expected, the lag was still there. That same game then came to the PlayStation Network and again the question was raised. Why? I have no idea, this is not rocket surgery. The lag was once again the same.
By now we should be seeing a pattern. I'll save you some time on Final Fantasy VI, when its PSOne Classic version eventually drops: Yes, it will have the same menu lag that the PlayStation version had. Go with the GBA version, because it will be vastly superior. Buy that version, play it in your GBA, your GBA SP, or your DS. If you sold your systems, then well that's what you get, and you deserve your loading screens, and I recommend you say "I deserve this!" out load every time you open the menu. It's OK if you forget at first; you'll have plenty of time to remember.
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