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Honestly, Are You Surprised About Chrono Trigger Load Time?

Posted on Wednesday, October 5 @ 13:15:46 Eastern by Heath_Hindman


Chrono Trigger recently arrived on the PlayStation Network, so of course gamers around the world were asking, "Will there be load times!?" The answer has been confirmed -- by me -- that yes, they're just as they were in the PSX version, when Chrono Trigger came as half of Final Fantasy Chronicles.

But did anyone even have to ask this? Think about the process for one minute. It's a direct port -- a copy and paste job -- of a game that had as ass-ton of load times. It wasn't because it was on a CD; it was because of code. Hard... nerdy... binary... code. Because of this, you saw all those CD-based RPGs with 5 seconds of hell between you pressing Triangle and actually seeing the menu.

I remember when Final Fantasy Tactics: War of the Lions came out and it was jam-packed with lag. "I trust Square will fix it in the US version," cried the masses, despite my repeated reality checks. Then it came Stateside and, as expected, the lag was still there. That same game then came to the PlayStation Network and again the question was raised. Why? I have no idea, this is not rocket surgery. The lag was once again the same.

By now we should be seeing a pattern. I'll save you some time on Final Fantasy VI, when its PSOne Classic version eventually drops: Yes, it will have the same menu lag that the PlayStation version had. Go with the GBA version, because it will be vastly superior. Buy that version, play it in your GBA, your GBA SP, or your DS. If you sold your systems, then well that's what you get, and you deserve your loading screens, and I recommend you say "I deserve this!" out load every time you open the menu. It's OK if you forget at first; you'll have plenty of time to remember.



Comments
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Oct 5th, 2011 at 3:28 pm
    "...this is not rocket surgery." Oh boy, one of my favorite quotes.
  • Rinnon
    Rinnon

    Joined: Nov 2005
    Posted: Oct 5th, 2011 at 4:28 pm
    Oh for heavens sake Smithers! This isn't rocket science! It's Brain Surgery!
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Oct 5th, 2011 at 4:43 pm
    Excellent!
    .
    .
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Oct 5th, 2011 at 3:38 pm
    If I said "I deserve this" for any situation I deserve, my vocal chords would die of abrasion
  • StickyGreenGamer
    StickyGreenGamer

    Joined: Jul 2011
    Posted: Oct 5th, 2011 at 3:42 pm
    I remember the load times from the PSX, and it was enough to drive me away forever. Just unplayable, I don't see how anyone can sit through a massive game like Chrono Trigger and 100% it with those kind of load times. Ridic.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Oct 5th, 2011 at 6:22 pm
    They should have just re-done the DS version a bit. I didn't notice any load times when I played that, and it had all the fancy cut scenes of the PS version. Damn I love Chrono Trigger.
  • Ashalar
    Ashalar

    Joined: Jan 2008
    Posted: Oct 7th, 2011 at 3:10 am
    As far as I know, there are no loads time on the DS version, even with all the fancy cut scenes as you put it. It plays as smooth as the old SNES version did.
    So why does the PSN version actually does have load times? One-on-one port of the PSX version?
  • warmaster670
    warmaster670

    Joined: Jun 2007
    Posted: Nov 7th, 2011 at 8:38 pm
    Of course its a 1-1 port, its a ps1 classic, thats what they are, could at least skim the article.

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