How does the 3DS work exactly?
Posted on Friday, August 13 @ 13:45:29 PST by Daniel BischoffI gotta admit, I'm confused too. I didn't attend E3 this year, so with no hands-on experience to speak of, no real understanding of the technology, and no clue what to expect, I turned to the Internet for help. You might be calling me a fool right now. The Internet does not help, the Internet does not care. Well, that's where you're wrong.
Kombo.com has a video feature up right now (embedded below) with an accompanying article that does a great job explaining the effect the 3DS has on the eyes. What I still question is how the battery life will hold and where the graphics capabilities of the 3DS are directed in this whole process. Obviously, turning the 3D off will allow for a longer battery life, but will it also allow for enhanced graphics if developers design without 3D?
Apparently, the 3DS uses stereoscopic images, directed at the user's eyes for convenience, to achieve its 3D effect. Everyone's seen stereoscopic images online where the 3D end-result comes from crossing your eyes and giving yourself a big headache. I've never been able to accomplish that feat. Besides, my eyes are messed up enough as it is.
To further complicate the explanation is the involvement of Sharp's technology. This includes a screen overlay that directs specific pixels into their respective ocular receptacles. What the hell? Now I'm lost, so why don't I step aside and let the video do the talking for me?
Regardless of how it works, I'm very excited. Seems to me that 3D works great on either a massive scale, like in a movie theater, or on a personal scale, like with the 3DS. I'm in no way interested in a 3D TV that requires me to wear glasses in my own home, or looking like a complete jackass in public, so glasses-free 3D sounds good to me. Now if only I could find a way to get my hands on it and a copy of that Starfox 64 in 3D.
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