inFAMOUS 2 Will Never End
Posted on Wednesday, March 2 @ 17:29:12 PST by Daniel Bischoff
Josh provided an excellent lead-in for what I'm about to say... by pretty much saying it already.
Yes, it's true, while not explicitly called LittleBigInfamous, inFAMOUS 2 will allow you to craft your own levels using the assets built right into the main game. Yesterday, Sucker Punch devs took the stage in the PlayStation Lounge across the street from GDC to reveal a secret they've held for two years. I guess we journalists have failed you dear readers. We're just not asking the right questions.
You'll have to forgive us though. I don't think anyone would have put money on user-created levels a week ago, but here we are talking about how you'll jump into
While I didn't get to build a level, I did get to try some quick hits, including a platforming-inspired ring race, a shooting gallery, and a more traditional mission you might expect in the main game. These missions served as good introductions, but will presumably be nothing compared the missions users will create in the upcoming beta.
It's true, you may want to be on the look out for Sucker Punch's application site, or possibly reup your PlayStation Plus subscription. A beta for the creation tools will be released before the game's June release in order to fully squash all the bugs. The best user-created missions will remain on the servers after the beta's close and be featured during inFAMOUS 2's retail launch.
Sucker Punch also assured us that these user-generated missions will populate the world map while you're playing the main game. That means you'll be able to set custom filters to play the best and brightest, even sifting out Sucker Punch's favorite maps. Of course, you'll be able to see the latest and freshest missions as well and be on the inside track before the masses pick up the latest mission.
Check out the trailer for the user-generated mission features below:
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