It's a Mod, Mod World: Falskaar
Posted on Thursday, July 18 @ 13:10:00 Eastern by Jessica_VazquezPut a Mod on it!
Falskaar, is a New Land mod that has been released recently via the Skyrim Nexus online mod website. The developer behind its creation is a 19-year-old, unemployed young man named Alexander J Velicky, who labored for a year designing the add-on in hopes of turning heads at Bethesda.
PC Gamer profiled Velicky and found out that his Father was a huge factor in the creation of this mod, supporting his son by allowing him to live with him at home rent-free for a year in order for him to work on this project. It boasts a whopping 26 new quests, 20-30+ hours of gameplay, new spells, a new shout, custom-voiced NPCs, a bard who doesn't sing the same old crap all the time, and a brand new score composed by Adamm Khuevrr. I myself was quite impressed by this add-on because the voice acting and new soundtrack melds together beautifully, and the dungeons are very well thought-out and very different than anything you’ll find in vanilla Skyrim.
Alexander launched an indiegogo.com campaign last December to help raise money in order for him to fly to Rockville, Maryland and apply for a job at Bethesda in person... but it was unsuccessful. According to his profile, Falskarr isn’t his first attempt at making expansion/quest adventure mods for Bethesda RPGs. He has made three other mods over the past three years. In 2010 he released a Quest Adventure mod for Fallout 3 entitled "Project Genesis"; in 2011 he created a short quest for New Vegas, “The Collector”; and in 2011 he released another, more lengthy Quest Adventure Mod for New Vegas, "D.E.I.M.O.S" (Detected Entity Internal Molecular Obliteration System). All of these were extremely well-received and are heavy on puzzle-solving and unique storytelling according to the endorsements I read on Nexus.
What Alexander was able to accomplish in a year using the Steam Creation Kit is a testament to how modding games can help keep gamers passionate about a franchise and help cultivate the talents of aspiring game designers who can't build résumés by paying for higher education. After installing just under 40 mods myself, both for humor and to improve the overall experience of the Skyrim, I see why PC gamers feel a sense of superiority. I’d been waiting for the Steam Summer Sale to make the leap to Skyrim on PC so I could start delving into the mod community and play some of the awesome content that community members have made. This one is, by far, one of my top favorites on Skyrim.
From the description on the Falskaar Nexus page for the mod, it's clear that he provided time for quality-assurance testing, boasting that it is not a "test" but a "100% completed new lands mod."
Despite this statement there are still people finding bugs or encountering weird glitches, but so far I’ve played through almost half of the main quests and a handful of side quests and haven’t encountered any “quest-breaking” bugs.
The worst thing that’s happened so far was my followers turning hostile towards a quest line NPC I was following, and the Bard in the local tavern not singing after I requested a song. A quick reload of a previous save cleared up these issues and, really, I’ve had weirder crap happen to me playing Skyrim on my 360. No matter what glitches people are reporting on the forums for the mod, the consensus is positive.
I have a deep respect for all those developing mods for Skyrim and other PC games, mostly Skyrim though. The lute-playing dancing bear and My Little Pony dragons make me completely biased on this. I’m interested to see if we hear more about Alexander J Velicky and his Bethesda dreams but I’m also looking forward to other new lands mods in the works as well. If any of you out there haven’t started modding yet and own Skyrim on Steam, you should definitely take a crack at it.
I know I will.
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