Killing Nazis Still Fun in Wolfenstein: The New Order (TGS Hands-On)
Posted on Sunday, September 22 @ 05:31:02 PST by Heath_Hindman
Wolfenstein: The New Order is also set for PC, PS3, Xbox 360, and Xbox One, but the version I played at the Tokyo Game Show was for PS4.
This was my first runabout with Wolfenstein since the MS-DOS days, so a lot stuck out to me as having changed quite a bit. (Note: If there's some way to quick-scope in this, then erase all the parts where I praise the game for excluding the feature. But hey, I didn't find it and Sony wasn't showing it to me, so here we are.)
I first had to climb a rope up the side of a castle, all while Nazis popped out of windows and tried to fill me with lead. Twice, they succeeded, as a pair of 40-second Game Overs were my first two rounds of The New Order. I had become too accustomed to the quick scope made famous by Call of Duty, or other sort of auto-targeting that would come with bringing up my sights, but it wasn't there. (Hardcore shooter fans, don't execute me if CoD didn't invent that mechanic. I always just hear the two discussed together. As well, don't crucify me for complaining, because this isn't a complaint, but me describing what happened and why it happened. It's stupid that I have to say this in an article, when it should be obvious, but here we are. Thanks for ruining pure reporting, you fucking internet.)
When I looked back at my two onlookers and apologized for my suckitude, a British guy asked, "Is it not fun killing Nazis?" I replied that it is fun... when I can do it. I actually quite enjoyed the level of difficulty in Wolfenstein. I hadn't realized how much modern shooters had trained me to rely on automatic aiming. Even when the game lets you look down some sights or through a scope, the target lock wasn't automatic; you have to center that dot yourself. It's harder, it's less convenient, but I grew to love it and remembered why I first fell in love with Wolfenstein way back in the day.
I joked with the attendant about first playing the Wolfenstein series on a computer, for a thing called "DOS" in like 1995. I turned to my ridiculously young booth attendant and said, "You... you don't even remember 1995, do you?" It got a giggle, but it was a giggle that had a tinge of "Teehee, you're old!"
The level of detail in the castle walls was incredibly high; in the video below, I call it "realistic," and that's what I meant. When I say that "the castle is realistic," I meant that it looks very real; I'm not claiming to be a professional castle architect or scholar. It was also made known to me that there will be plenty of other environments and not just a castle. Furthermore, these are Nazis from an alternate history of some sort, so we'll see our favorite fascists in plenty of other forms.
Other than that, gameplay seemed straightforward. It felt very much like a traditional shooter, this time graced with the next-gen benefits of extremely good graphics.
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