More Reviews
REVIEWS Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.

ONE PIECE Unlimited World Red Review
"Unlimited World Red"? More like "Sorta Limited Town and Extended Areas... Red. And Blue. And Some Yellow."
More Previews
PREVIEWS Hand of Fate Preview
Dungeons & Dragons mixed with the Batman: Arkham series... wait, what?!
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

Hohokum
Release date: 08/12/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES Gaming For Good: Charity for the Win
Playing video games for charity is becoming easier everyday. Livestream, join a fundraising guild, or game at your own pace. There are many different ways gamers can contribute to numerous charitable causes.

PlayStation’s Colorful Console Past and Its Bright, White Future
Sony will release the white PlayStation 4 in September, so let's take a walk through the company's hardware history.
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

DAILY MANIFESTO

Killzone Mercenary: E3 2013 Impressions

Posted on Monday, May 20 @ 15:15:00 Eastern by

I can't put Killzone: Mercenary into words any better than Anthony did when he previewed it earlier this year. PMCs in Killzone's universe "don't take sides, they only take lives... and money... all they care about is money." Fans of Guerilla's first-person shooter series will love this playful premise, but I've never played a Killzone game end-to-end. Does that mean I'm not qualified to speak about this new entry? Normally I'd say yes, but I am a Vita owner, filled with hot promises and a lot of disappointment.

I should have been "first-person-shootering" all over town with Sony's handheld, but Unit 13, Resistance: Burning Skies and, to an even greater extent, Call of Duty: Black Ops Declassified fell flat. Why is it so hard for compelling first-person gameplay to survive on the go? Burning Skies tried massive bosses, Unit 13 perfectly timed missions to squats on the john, and Call of Duty... well, let's not speak of Declassified.

Gameplay aside, Guerilla Cambridge has certainly delivered visuals. Environments in the E3 2013 demo I played last week simply astounded. Textures are highly detailed, wreckage and interesting objects litter the landscape, and even red-eyed Helghast will want to take a few drops of Visine to enjoy Vita's pixel-pushing power.

Like Uncharted: Golden Abyss or Assassin's Creed: Liberation, impressive visuals on a handheld machine can certainly move copies of Mercenary. Character models, weapons in our first-person hands, and even the sky could sell a Vita or two, but luckily Mercenary's shooting and touch-controls combine for fluid and satisfying combat.

You can use buttons or touch controls for many key functions, but the VAN-GUARD weapon system will likely be your favorite method of tapping the life out of enemy forces. In this demo, I got control over the Porcupine, a shoulder-mounted homing missile system that could be activated or deactivate with a quick tap. When Porcupine is online, enemies will have touch icons on them when in range. Tapping on these will fire a missile without inhibiting your trigger fingers.

I quickly started to carve my way through the level, tapping on enemies not immediately within my line of sight and training my reticle on any Helghast foolish enough not to stick to cover. Other weapons like UAV-esque VULTUR will provide different functions, but the core shoot-grenade-stab mechanics are all there too.

Killzone: Mercenary might save the Vita or it might not. Maybe the Vita doesn't need saving. At this point, who the hell cares? It's Vita software, and its gampelay isn't immediately abhorrent to my senses. That's all this early hardware adopter needs to know.
Related Games:   Killzone: Mercenary
Tags:   Killzone


comments powered by Disqus

More On GameRevolution