maca2kx: Vox Pop Winner August 2012
Posted on Wednesday, September 5 @ 15:31:44 PST by Nicholas Tan
It may be just another editorial about the negative public perception of video games, but maca2kx's examination of the subject is more than relevant as we find ourselves on the precipice of the next generation of consoles. The common observation of video games is that as a game becomes more hardcore, it becomes more violent. Yet violence isn't entertaining to everyone (or casuals, as wildmario would say) who wants to play a video game, which is why our medium has dipped further into the pool of freemium and mobile titles. For developers, the larger the audience, the larger the potential reward.
Similarly, a more hardcore title usually requires a higher difficulty. Yet it, much like violence, isn't entertaining to most people either. So we're seeing games like Portal and Minecraft that tether casual and hardcore elements with a non-violent, easy-to-play but hard-to-master approach. But if the question at hand is the maturity of video game, then I posit one question: Is it possible to create a successful mature video game that doesn't have violence or sex?
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Title: Is Gaming At A Milestone?
Excerpt: "Parents see games as toys while fear-mongering news pundits jump at any chance to portray gamers as unstable loners. Despite enormous technological progress since gaming’s inception and even improved acceptance to an extent, true integration into the umbrella of ‘entertainment’ has proved elusive."
Title: Casuals: Enemy of Games or Paranoia?
Excerpt: ""Casual gaming. Chances are if you heard this phrase, you either loathe hearing it as they ruin your favorite games or you just don’t care (hopefully the latter)."
Title: MAG - The Most Misunderstood Game/FPS of This Gen.
Excerpt: "I know you think I'm crazy, and most other people may think I'm crazy as well, but no other game this gen exemplifies 'you get out of it what you put in it' like MAG."
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