More Reviews
REVIEWS Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.

ONE PIECE Unlimited World Red Review
"Unlimited World Red"? More like "Sorta Limited Town and Extended Areas... Red. And Blue. And Some Yellow."
More Previews
PREVIEWS Hand of Fate Preview
Dungeons & Dragons mixed with the Batman: Arkham series... wait, what?!
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

Hohokum
Release date: 08/12/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES Gaming For Good: Charity for the Win
Playing video games for charity is becoming easier everyday. Livestream, join a fundraising guild, or game at your own pace. There are many different ways gamers can contribute to numerous charitable causes.

PlayStation’s Colorful Console Past and Its Bright, White Future
Sony will release the white PlayStation 4 in September, so let's take a walk through the company's hardware history.
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

DAILY MANIFESTO

Majescouldn't.

Posted on Friday, January 20 @ 18:04:58 Eastern by Ben_Silverman
Right before last year's E3 convention, I went on record (well, GR office record, at least) by confidently proclaiming that Majesco might be the company to watch in the next six months.

"Watch implode," I should have said. "Watch erupt in a maelstrom of bad decisions," maybe. Clarity never was a strong suit.

Sadly, yesterday brought news that the ailing publisher is bailing out of the "premium" console games business and leaping into the dreaded pool of "value" gaming. In other words, they're refocusing their efforts on making bad games by charging you less to play them.

For better or worse, the company had balls. Giant, cartoony ones. Wearing goggles. They were the only ones willing to publish the once-dead Psychonauts, one of the year's best games, after Microsoft dumped it for greener pastures. That's awesome. And their reward for such cajones? Let's just say the game sold about as well as Gummi Road Kill.

But that wasn't their worst decision. That award goes to Advent Rising, a game that took four years to make and only one month to fail. Penned by the great Orson Scott Card with all kinds of positive press buzz, Advent Rising proved that it takes more than a good pedigree and a cool idea to be a worthwhile game. Bug checking helps. So does hiring a tester or two.

I'm not here to kick the company in those innovative balls, though. I'm bummed about their decision. In an industry run by sequel-obsessed companies (ahem, EA…cough, Ubisoft, cough), it's disheartening to watch a publisher with a twenty-year track record get shoved into a budget corner, especially when they've gone out of their way to publish unique products. Not many companies do that anymore.

And now, there's one less. My hats off to you, Majesco, for giving it the old college try. Hope Ski Master Xtreme 2006 is as good as it sounds. I'll be sure to save $4.99!

Tags:   Majesco


comments powered by Disqus

More On GameRevolution