Many Games Have To Make Concessions To Land On Brand New Next-Gen Hardware
Posted on Wednesday, November 6 @ 21:31:20 Eastern by Daniel Bischoff
[This image is 720p downscaled to 360p. So last gen]
We've recently played more next-gen games and spoken to more next-gen developers and truly Call of Duty: Ghosts and its 720p resolution on Xbox One could be part of a larger issue depending on where you look.
Normally, I'd be with everyone up in arms about this pock-mark on Xbox One, pointing at it, laughing at it, making up names even more insulting than Xbone. Arguably, Microsoft's flagship franchise has been Call of Duty moreso than Halo. With Activision claiming it the king, the biggest franchise this generation of consoles, Call of Duty fans might ignore what everyone else is thinking.
If Call of Duty has claimed the crown on Xbox 360's back, why can't they deliver this year's game in 1080p on Xbox One, the newer, more powerful console? It just doesn't add up.
What people forget is that nearly every console has suffered from fallbacks and horrifying games launched side-by-side. H.A.Z.E. anyone? Batman Vengeance? Street Fighter: The Movie? All of these were launch games. All of them were terrible! Did you really think we'd get away with so many AAA multi-generation releases without something going haywire?
This is embarassing for Microsoft and Xbox. The company even broadcasted a close partnership with Battlefield 4 at E3 to continue owning the shooter demographic Xbox 360 has cherished so much in spite of 720p-Resolution-gate or whatever problems Call of Duty is supposedly having before anyone's ever played it on Xbox One. It just doesn't matter in the long run and no console buyer will base their decision on this one issue.
What's more, as I said, we've gotten a lot more hands-on time with next-gen consoles in general over the past few weeks and we've had better access to developers about to launch their software on these new platforms. Call of Duty's 720p resolution might be the tip of the iceberg depending on where you look.
Many game makers have made concessions and dressed them as features. Others might call their less than stellar output a sweet spot for the game's mechanics. Designing games is not a science. Contradictory to Roger Ebert's dying words (which were "F*** you, gamers. You suck"), designing games is an art, one that's been tied up in technology and technology's forward march.
PlayStation 4 and Xbox One launch games might struggle to meet a graphical high bar or come with all the features you've come to expect. They might add things like tablet or smart phone support, but refrain from providing the kind of interactions you'd expect. They just might look like sh**.
The Xbox One could repeat Xbox 360's hardware heating issues. Who the hell knows at this point? We certainly won't know for sure until people get these machines in their homes and start sticking gum in the fans.
All of these developers and publishers want to keep their product launches positive and stay enthusiastic about these new consoles. If you can't see through this, if you can't realize that consoles are just as much of an investment as a new graphics card or a car, maybe this month's first run of next-gen Xbox and PlayStation hardware isn't for you.
There's really no harm in waiting.
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