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Master Chief Vs. Samus In 16 Beautiful Bits

Posted on Tuesday, March 29 @ 09:00:00 Eastern by
I should preface this by saying that the following footage is, in fact, a very beautiful fantasy. There's no way this kind of thing would ever happen but maybe we could at least get those beautiful 16 bit effects in a game on modern consoles. I would love to see these graphics make a come back.

Now for the reality of it all, this video is the worst kind of bull shit you will see all day. There is no way the Master Chief would ever defeat Samus Aran. No way. Chock this up to simply furthering the fantasy.


[Source]
Related Games:   Halo: Reach, Metroid: Other M
Tags:   Halo, metroid, culture


Comments
  • schimmel
    schimmel

    Joined: Nov 2005
    Posted: Mar 29th, 2011 at 9:04 am
    There is no way that Master Chief would ever actually defeat Samus, but I noticed about halfway into the first round that Master Chief had some hardcore damage reduction that I think the coder threw in because he's a Halo fan. Even Samus's super move didn't really result into much when it was used, but Master Chief's did...
  • shandog137
    shandog137

    Joined: Mar 2007
    Posted: Mar 29th, 2011 at 4:27 pm
    I'd buy it
  • Squiggy
    Squiggy

    Joined: Nov 2005
    Posted: Mar 29th, 2011 at 7:34 pm
    Wow, I'm almost surprised that Card Sagas Wars is STILL in active development. Though considering fan-games like Black Mesa also taking forever, I guess Its not so uncommon.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Mar 30th, 2011 at 10:43 am
    schimmel's right on the money.
  • Squiggy
    Squiggy

    Joined: Nov 2005
    Posted: Mar 30th, 2011 at 2:52 pm
    Yeah pretty sure that Samus was being controlled by an AI, and Chief was actually a player. Don't get me wrong here, I agree that in a realistic (ha) fight, Samus would just overpower Master Chief. But since this is a fighting game, liberties are taken to balance the gameplay, right?

    What I'd like to see is this same battle but both characters are player-controlled.

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