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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

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Editor's Corner: Molyneux Is Right About Removing Kinect

Posted on Tuesday, April 8 @ 15:48:39 Eastern by


Earlier today, Alex Osborn reported that the ever so vocal Peter Molyneux said that the Kinect "feels like an unnecessary add-on" and that it "feels more and more like a joke." It not only "doesn't work," but he's "sure they're going to release an Xbox One without Kinect. It would be unthinkable that they wouldn't."

At this point, I would agree. Yes, perhaps the planets are out of alignment (and the Sailor Scouts are screwed). But I don't think anyone believes the slogan that games are sometimes "Better With Kinect." The lack of Kinect-centered video games at the launch of the Xbox One was surprising to say the least, and it's only now that Kinect Sports Rivals and Harmonix's spiritual successor to Dance Central, Disney Fantasia: Music Evolved, is clearly on the horizon.

It doesn't take that much understand the benefits for detaching the Kinect altogether from the Xbox One SKU, and it's something fans have wanted since the very beginning of the console's development. Those who don't wish to use the once fully-integrated Kinect functions will have the cost of the console drop $100, maybe even more that that, which would match the PlayStation 4's price tag on the marketplace.

But Microsoft may be in a tight spot here. Kinect may be so fused with the design of the Xbox One and to the marketing highlights for the company, considering all the "exclusives" they can put on the box for any Kinect and Kinect-controllable titles, that removing it out of the entire SKU would be tough. Any Kinect-only titles would have a smaller audience by default, which would create an incentive for developers to stop making titles based around Kinect in the first place.

For Microsoft, maybe now it's about sticking to your guns even if they're worn and rarely used. What could offset this, though, is offering a PC version of Kinect 2.0, which will allow more developers to utilize its next-gen technology for camera-based motion-tracking. As GR user cusman replies in his comment, they could incorporate voice-controls using a microphone attached to the controller and have it "work better than [the Kinect] ever will near the TV/speakers and far from the users."

That said, watch out, Pachter! There may be someone after your job!
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