NBA Elite 11 Just Wasn't Ready
Posted on Monday, November 22 @ 22:14:46 PST by Daniel BischoffWhile much has been made of the rivalry between 2K and EA in the realm of virtual basketball, a lot of people are calling Elite 11's cancelation the killing stroke for EA's hoop dreams.
Frankly, I, and IGN editor Hilary Goldstein, believe taking a year off to be the best possible move in terms of breathing life back into the formerly dubbed NBA Live series. Sure, no number of T-posing teammates or other embarrassing bugs can't be handled through title updates and bug fixes, but do games need to allow for release first fix later?
It certainly wouldn't do anything for their review scores.
EA Sports head Andrew Wilson had some blunt words about Elite 11.
"Ultimately," Wilson admits, "it was just going to be a bad game."
"I think that the goal of reinventing how people play basketball games and giving the gamer infinitely more control over the outcomes that appear on the screen in front of them, was something that just needed to take longer than we had," Wilson said.
"We knew the goal was aggressive. But at the same time, we believed it was an important enough goal for the gamer, who'd been playing basketball games in a very similar way for a very long time."
There's still plenty of digging to do in terms of how Elite 11 got buried. With another year, hopefully EA will be able to return to the baseball game with something worthy of competition. They'll have to hope that 2K doesn't get exclusive licensing with the NBA, though.
In fact, sports gamers everywhere should hope that 2K doesn't obtain exclusive licensing. We all know what that's done for the evolution of football sims....
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