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By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...



Posted on Wednesday, March 2 @ 20:10:25 PST by Josh_Laddin

It was mostly tech demo stuff, but the NGP made quite the impression today. VG247's rundown of the NGP conference included lots of specs and hardware talk: four-core processors, dual analog sticks, front and rear cameras, and an emphasis on buttons as well as touch-screen controls, because I guess buttons are kind of important for video games. Weird huh?

Some interesting highlights:

- Ease of use for developers in porting over assets, including assets from the 360.
- The touch screen has "different strength readers and can read by skin type."
- The "augmented reality" demo, which used the NGP to scan a picture of a T-rex and project it over the crowd in full 3D (with movement).
- The Near app, which tracks games being played around you and the rest of the world (sounds like a real life Poké-gear!)

There was also, of course, a bit of gameplay to whet viewers' appetites. Frank Simon of SCEA played Uncharted live on the NGP, mostly to demonstrate how the touch-screen controls and six-axis motion sensing capabilities are integrated into the game.


Update: More info also surfaced about the NGP's flash format, which apparently will come in 2GB and 4GB sizes for developers to choose from. The basic idea is indie and smaller titles could use the smaller size storage, while the bigger releases can pull out all the stops with the larger one.

[Source 2]
Tags:   gdc, ngp

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