No More Heroes: Heroes' Paradise Interview And Hands-On At E3
Posted on Wednesday, June 8 @ 01:38:45 Eastern by Josh_Laddin
Over at Konami's E3 booth today I was able to grab a few minutes to talk to Tak Fujii, producer behind the PS3 port of cult favorite No More Heroes, subtitled Heroes' Paradise (Fujii-san is also working on Frogger 3D).
GR: It felt to me that Heroes' Paradise is a bit of a mix of the original NMH with some of the improvements made in NMH2. Can you talk to us about bridging that gap?
Fujii: This is like straight porting from the Wii version to the PS3, so we did not change the storyline and we did not change the characters. Gameplay-wise it's the same concept, but this game has originally been released in Japan and we were not happy with what they did for the PS3 conversion.
GR: Yeah, I noticed that you can stock your special power-ups in this version, like in the sequel, as opposed to them just being used automatically when you get one.
Fujii: Yes, and some of the mini-games are additional. Mr. Suda  wanted to put them in the Wii version but some of them didn't make it so we added them.
GR: How much input does Suda-san have on this version?
Fujii: Not too much; he basically supervises me on this title. So we propose to him: this is what we want to add, this is the character we want to use, etc. and he says maybe not for this one, but this is good for another. So he's not really directing, but he's supervising.
GR: What can we expect for DLC?
Fujii: We'll have variations on the weapons, like weird beam katanas. We'll also have variations on the bike. And we're also adding a model view mode, in which you can see each character, rotate them, and play their animations. Since this version is updated for HD visually it's really nice to see the updated versions of the characters.
In addition to the interview, I got to fool around on the first level myself with the Move controls (the game is compatible with a regular controller, but what's NMH if you can't recharge your lightsaber by violently shaking a phallic-shaped apparatus?). The game is definitely a lot better looking in HD on the PS3. The cel-shaded graphics have never looked crisper, and the animation is as silky-smooth as Silvia's breasts.
As I mentioned above, I was also very happy about the fact that you can stock your special power-ups earned through the slot machine reels like in NMH2, but it's even taken a step further in this one, allowing you to store up to the three power-ups at once. I was also told by a little birdie that five of the bosses from NMH2 will be available as optional bosses, encountered periodically in dreamlike encounters as Travis falls asleep on the toilet (of course). Heroes' Paradise is worth a look for anyone who missed NMH on the Wii, and it may even be updated enough to be worth a second look even if you've already experienced the bloody craziness.
UPDATE: Fujii-san followed up with us to confirm the names of the five bosses added from NMH2: Skelter Helter, Nathan Copeland, Kimmy Howell, Matt Helms, and Alice Twilight!
comments powered by Disqus
Fourth making of video. (4:12)
Final Fantasy Type-0
We Have Arrived trailer. (1:00)
Archwing trailer. (1:18)
Hatsune Miku: Project Diva F 2nd
Hatsune Miku Project Diva F 2nd launch trailer. (1:40)
Commander Cherry's Puzzled Journey
Commander Cherry's Puzzled Journey XBOXOne teaser trailer. (1:30)