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FEATURED VOXPOP oneshotstop
Call of Duty will never be the same
By oneshotstop
Posted on 07/28/14
       We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...

DAILY MANIFESTO

Nope, Not About The Violence

Posted on Friday, January 16 @ 18:26:46 Eastern by Duke_Ferris
Researchers at the University of Rochester have completed a study that discovers what we gamers already knew: that it's all about the gameplay, not the level of gore.

Lead author Andrew Przybylski, who has obviously encrypted his name to avoid retaliation, says "For the vast majority of players, even those who regularly play and enjoy violent games, violence was not a plus. Violent content was only preferred by a small subgroup of people that generally report being more aggressive."

And even those people didn't report more pleasure when actually playing a violent game.

Two surveys tracked 2,670 frequent game players, while four other studies tested over 300 undergraduates. The studies included, for example, two mods of Half-Life 2, one gory version and one where enemy robots were "tagged and teleported" by harmless weapons.

The result?

"Across all of the studies and both surveys, added violent content added little and in some cases detracted from the enjoyment reported by players."

People, it turns out, want a challenge, they want to feel effective and rewarded, and they want to have lots of choices. War, crime and conflict provide an easy setting for such challenges, but aren't necessary in the least.

Now if you'll excuse me, I'll go back to playing Bookworm Adventure. Linkage.
 
 




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