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FEATURED VOXPOP oblivion437
I Don't Want to, but I Have To...
By oblivion437
Posted on 10/20/14
Well, Gamergate has spilled over into the mainstream media and the coverage appears to be nearly uniformly dreadful. Take " What is Gamergate, and What Does It Say About Gender In Video Games? " by David Konnow as an example.  It appears that the writer has done little to no...

DAILY MANIFESTO

Nope, Not About The Violence

Posted on Friday, January 16 @ 18:26:46 Eastern by Duke_Ferris
Researchers at the University of Rochester have completed a study that discovers what we gamers already knew: that it's all about the gameplay, not the level of gore.

Lead author Andrew Przybylski, who has obviously encrypted his name to avoid retaliation, says "For the vast majority of players, even those who regularly play and enjoy violent games, violence was not a plus. Violent content was only preferred by a small subgroup of people that generally report being more aggressive."

And even those people didn't report more pleasure when actually playing a violent game.

Two surveys tracked 2,670 frequent game players, while four other studies tested over 300 undergraduates. The studies included, for example, two mods of Half-Life 2, one gory version and one where enemy robots were "tagged and teleported" by harmless weapons.

The result?

"Across all of the studies and both surveys, added violent content added little and in some cases detracted from the enjoyment reported by players."

People, it turns out, want a challenge, they want to feel effective and rewarded, and they want to have lots of choices. War, crime and conflict provide an easy setting for such challenges, but aren't necessary in the least.

Now if you'll excuse me, I'll go back to playing Bookworm Adventure. Linkage.
 
 




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