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By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

DAILY MANIFESTO

Nope, Not About The Violence

Posted on Friday, January 16 @ 18:26:46 PST by Duke_Ferris
Researchers at the University of Rochester have completed a study that discovers what we gamers already knew: that it's all about the gameplay, not the level of gore.

Lead author Andrew Przybylski, who has obviously encrypted his name to avoid retaliation, says "For the vast majority of players, even those who regularly play and enjoy violent games, violence was not a plus. Violent content was only preferred by a small subgroup of people that generally report being more aggressive."

And even those people didn't report more pleasure when actually playing a violent game.

Two surveys tracked 2,670 frequent game players, while four other studies tested over 300 undergraduates. The studies included, for example, two mods of Half-Life 2, one gory version and one where enemy robots were "tagged and teleported" by harmless weapons.

The result?

"Across all of the studies and both surveys, added violent content added little and in some cases detracted from the enjoyment reported by players."

People, it turns out, want a challenge, they want to feel effective and rewarded, and they want to have lots of choices. War, crime and conflict provide an easy setting for such challenges, but aren't necessary in the least.

Now if you'll excuse me, I'll go back to playing Bookworm Adventure. Linkage.
 
 






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