On The Future of Resident Evil
Posted on Monday, August 27 @ 17:30:00 PST by sara_gunn
With Capcom already in the thick of developing Resident Evil 6, marking the return of Leon and Chris as protagonists, I can't help but feel anxious about the direction the franchise has taken.
Like so many gamers in my generation, Resident Evil was the first horror game I ever played, and it had a profound effect on me. In essence, it made me piss my little 12-year-old pants with terror.
More than that, though, it awakened a love in me for games that aren't afraid to be different, to go the extra mile to make something really special happen. The first RE did that in spades. When you can evoke the kind of emotion a good horror game is capable of, a gamer will carry that experience in her heart for the rest of her life.
Even more so than the original, Resident Evil 4 affected me as a young adult. It led me down the path to Silent Hill, which I could spend eternity caressing with my brain, but I digress. RE4 was a pretty much perfect: Still scary, but accessible enough that RE virgins weren’t intimidated. Leon’s also the perfect protagonist—brave but not irrationally so, and not so beefcake-y that he can’t even turn his head, unlike some protagonists we know.
Yeah, that’s right, I’m lookin’ at you, Redfield. Since we’re on the subject, your game sucks. Yeah, I said it. RE5 is a piece of crap. Quit trying to be an action game, Resident Evil. That’s not what you are. And you’re not good at it. If I want to play an action game, I’ll go play Gears or something else that actually, you know, works. Between RE6's action gameplay for Chris and survival horror for Leon, guess who I'm excited about.
I suppose what I’m saying is I’d like to see the franchise get back to its roots. Of course, I could say the same of Silent Hill, but then someday I’ll grow wings and fly away from this dull, dreary world of mediocre action games to a world where art matters and gamers care about more things than shooting and neck veins.
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