More Reviews
REVIEWS The Swapper Review
One of 2013's best indie games swaps its way to Sony platforms.

Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.
More Previews
PREVIEWS Pillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

CounterSpy
Release date: 08/19/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES How Bioware Creates Romances
Bioware's games have romances where you might save the world, on the side of course.

We Absolutely Should Be Upset With Club Nintendo's Latest Elite Rewards
Surveys out the wazoo and I get a code for Dr. Luigi?
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

DAILY MANIFESTO

PAX Impressions: Quantum Conundrum

Posted on Thursday, September 1 @ 19:42:51 Eastern by

Sure, you could just write Quantum Conundrum off as an off-shoot of Portal. No one will blame you. You will, however, come across as a huge dumb ass. Portal is awesome, and more of it is always welcome. With designer Kim Swift, creative mind behind Portal, and puzzle solving in the first-person perspective, it's easy to draw comparisons, but the significant differences out number those similarities.

In Quantum Conundrum, events lead to you being left with your relative, Professor Quandrangle. When you and the Professor are separated in his giant mansion, you're left to use five different dimensions to find your way back to him. Puzzles will leave you with specific dimensions to use separately and together to proceed from one room to the next.

In one level, you'll encounter a safe and a switch that controls a platform needed to reach the other side of a chasm. Unfortunately, the safe is too heavy to lift, unless you switch to the "fluffy" dimension. Said Kim Swift:

I like to make the games that I would want to play, and I want to make people feel smart or give them the ability to do stuff not possible in reality. And I just think gamers enjoy "fluffy" things.

I think Kim, who walked us through the Quantum Conundrum demo at PAX, would agree that very little fluffy made it into Valve's Portal. As humorous and witty as the original first-person-puzzler was, it was extremely dark. QC couldn't be further from that. In between demonstrations of the slow-mo dimension and the reverse gravity dimension, Swift showed off some artwork in Quandragle's mansion.

Portraits of the Professor and his cat, Widget, decorated the walls in between levels and were affected by the dimension shifting in the game. The fluffy dimension featured the Professor in a bunny suit. Slow-Mo featured the professor and Widget staring impatiently at their wrist watches. Finally, reverse gravity dimension flung the figures out the paintings' frames.

With only four of five dimensions revealed at this point, and a 8 hour campaign of light-hearted puzzling, Quantum Conundrum seems to bring forward more of Swift's personality, while still retaining the excellent puzzle gameplay present in Portal.

Airtight Games began with Dark Void... and we all know how that turned out, right? As disappointing as the alternate-universe, historical dogfighting game was, the studio is back, partnering with Square Enix to develop a more focused and tightly designed game for downloadable platforms, including XBLA, PSN, and Steam. Despite being revealed at PAX Prime this year, Airtight is looking to release the title shortly, with a targeted window of early 2012.
Related Games:   Quantum Conundrum


comments powered by Disqus

More On GameRevolution