DAILY MANIFESTOPAX Impressions: Quantum ConundrumPosted on Thursday, September 1 @ 19:42:51 Eastern by Daniel Bischoff
In Quantum Conundrum, events lead to you being left with your relative, Professor Quandrangle. When you and the Professor are separated in his giant mansion, you're left to use five different dimensions to find your way back to him. Puzzles will leave you with specific dimensions to use separately and together to proceed from one room to the next.
I think Kim, who walked us through the Quantum Conundrum demo at PAX, would agree that very little fluffy made it into Valve's Portal. As humorous and witty as the original first-person-puzzler was, it was extremely dark. QC couldn't be further from that. In between demonstrations of the slow-mo dimension and the reverse gravity dimension, Swift showed off some artwork in Quandragle's mansion.
With only four of five dimensions revealed at this point, and a 8 hour campaign of light-hearted puzzling, Quantum Conundrum seems to bring forward more of Swift's personality, while still retaining the excellent puzzle gameplay present in Portal. Airtight Games began with Dark Void... and we all know how that turned out, right? As disappointing as the alternate-universe, historical dogfighting game was, the studio is back, partnering with Square Enix to develop a more focused and tightly designed game for downloadable platforms, including XBLA, PSN, and Steam. Despite being revealed at PAX Prime this year, Airtight is looking to release the title shortly, with a targeted window of early 2012. Comments
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Josh_Laddin
Joined: Nov 2009