PayDay 2 Gave Me A Bank-Robber's Panic Attack
Posted on Monday, August 12 @ 21:07:19 PST by Daniel BischoffPayDay 2 is out tonight at midnight for many gamers as it's a downloadable title and probably best played on Steam where it'll find a long life from start to Summer Sale 2014. Despite that, to find that bone-chilling, anxiety-afflicted bank-robber's panic attack, you'll have to play the game a lot. Thanks to its Crime.net menu system, certain scenarios will appear rarely and jumping on them, regardless of difficulty is a must. I played one of these "uncommon" scenarios today before writing my review.
On lower levels, players will frequently encounter a simple bank heist. You'll probably have played it a few times through within your first hours as it's a fun and simple way to introduce players to PayDay 2's systems. Casing the bank isn't too hard. There's a fence you can cut through if you're anxious. You can run around back and open a number of doors too. You could walk through the front door and squander a few thousand dollars on needless hostage deaths too.
That's right, when your screen flashes a three grand loss on a single killed civilian, it seems like PayDay 2 isn't a game about killing scores of police officers as they assault your position relentlessly, more so thanks to dividends paid out for finely orchestrated heists with minimal loss of life. PayDay 2 feels incredibly focused on "the heist" and what it is, despite the beating electronic sound track and seeming celebration of criminal activity. Certainly Dallas, Hoxton, Wolf, and Chains lack that indescribable Oceans 11 quality, but as archetypes players inhabit its easy to look at the performance art of it all.
It's gripping. Playing a game ties you to others and thankfully people are genuinely friendly with each other in game. Please don't let this become another butt-hole of humanity like some other multiplayer-centric PC games.
Of course, PayDay 2 is so gripping, that a botched job can feel brutally humbling. Falling dead and hoping your partners pick you up practically insists you type "Sorry" in the chat window or mutter thanks over the mic when they inevitably do pick you up. In one of Crime.net's "uncommon" missions, I felt that sick feeling in my stomach, as if I was opening the bank vault to find Batman.
Difficult, but well worth the contract pay out if we were successful, this job relied on breaking into the early-level bank's vault and then emptying the safe deposit boxes. No cash in the vault, just the take from several boxes, all in need of a lengthy lock-picking. Box after box came up with nothing. A box in one. A square thing I couldn't pick up in another. We needed 6 bags to complete the job and my thieving partner had just scored one as the other two defended the bank from SWAT.
"Shit!" I thought. It was one part nervous fear, one part stress-induced elation, like laughing after surviving harm, but just barely. Empty box, empty box. Finally I struck gold and then another from my partner. Two more from him, and I was the one left under-producing. One more bag and I had the distance to run it too, if the loot ever came up.
You'll have to find out how it all turns out for yourself though. Our review of PayDay 2 is up now and you can download from Steam or get it for Xbox 360 and PS3 at midnight.
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