PlayStation Takes Shot at Kinect with EyeToy Retrospective
Posted on Wednesday, November 3 @ 08:58:21 PST by Anthony SeverinoSony pushes Microsoft's buttons. Kinect doesn't have any to push.
The biggest news this week is easily tomorrow's launch of the Xbox 360's Kinect sensor, marking Microsoft's first attempt at motion-controlled gaming. Sony, however, is looking to rain on Microsoft's parade by taking a look back at the motion-sensing camera they created nearly a decade ago.
Motion-sensing cameras like Kinect aren't exactly new. The EyeToy has been around since the PS2 era, offering augmented reality and controller-less gaming to gamers. The EyeToy never really took off as the staple in the gaming industry as the Wii's motion controls have, and Sony is quick to point out that the lack of buttons are to blame, passive-aggressively hinting that Kinect will follow the same fate.
"EyeToy helped us understand that while people definitely enjoy physical interaction and movement, they also want precise control and a simple, fast, reliable way to trigger action."
That is a quote from Dr. Richard Marks, Senior Researcher for Sony Computer Entertainment and the creator of both the EyeToy and the PlayStation Move, alluding to buttons being necessary for the total package. He continued:
"Seven years later, we’ve introduced PlayStation Move, which we think is the ideal combination of both spatial and action/button input."
To learn more about the PlayStation Move, check out our review. Look out for our Kinect review soon.
What are your thoughts? Is the immediate response that buttons provide necessary for an enjoyable gaming experience?
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