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Manifesto » Post Revolution: Batman: Arkham Asylum
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Post Revolution: Batman: Arkham Asylum
Posted on Wednesday, September 22 @ 00:46:04 Eastern by danielrbischoff
Post Revolution is a new weekly feature here in the Daily Manifesto, written by yours truly. Every week I'll be writing posthumously about titles that I've played recently or about games I've been reminded of. This week? Batman: Arkham Asylum.
I know I'm extremely late to the party on this one, but I never picked up Arkham Asylum when it originally landed last year. I've got a little bit more spending money now and impulse buys are coming easier than they were before. Suffice it to say, I really enjoyed the game. It never felt like it was getting longer than it needed, and putting a little Metroid-Vania spin on Batman and his gadgets played out better than I could have hoped for. The free-flow combat system always seemed to evade my full grasp, but predator challenges left me feeling extremely successful. Ultimately, it was, as everyone has said, "the best Batman game I've ever played."
When I was younger, I wasn't exactly a critic of the games I was playing. I was simply happy to play as my favorite comic book characters in those crappy licensed games of yesteryear. I didn't matter if the game was shit, I always blamed myself for lacking the capacity to figure out what I was doing wrong. Obviously, that kind of unfortunate behavior developed into the slightly neurotic writer you see before you today.
Speaking of horrible games, ever played Batman Forever for the Genesis and Super NES? With it's jerky animations, horrific combat, and nonsensical controls, there was no hope for me or my thumbs. Still I loved the game. Why was I so easily impressed as a child? I've always had a soft spot for Batman but when I think back about it, I'm practically embarrassed for Acclaim's poor excuse of a video game.
Even Batman Forever ripped off other games like Arkham Asylum does today. The difference was how poorly executed these "borrowed elements" were. Batman controls a lot like a Mortal Kombat character, with gadgets and special moves requiring button combinations. The co-op mode allowed two players to help each other out, but I always seemed to have a partner more interested in punching me than the baddies.
Nevertheless, you couldn't call Arkham Asylum "The Best Batman Game Ever" if it weren't for this fodder and the handful of other titles just like it.
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