RAGE Hands-On: The First Hour
Posted on Tuesday, September 13 @ 14:18:06 PST by Daniel Bischoff
I should say if they awaken, because of the 20 or so inhabitants that line the walls next to your character in RAGE after your pod has crashed back on Earth, you're the only one waking up. With no idea of where to go, what's happened, or who runs the land you've just stepped out on.
Even when John Goodman's character, Dan Hagar, saves you from a couple of bloodthirsty bandits, you'll be left with little clue as to what's going on. Settlements have sprung up, bandits and otherwise, and most everyone needs something done.
"Go clean out this garage of bandits, and I'll reward you with your own car."
"Go look for my son who was stupid enough to wander off with a gun, you can take this one."
Quest givers are just a hair's thread from whiny, but the mystery left behind after the meteor is motivation enough. So is the shooting. Gunplay is the real star in any id Software game, and it shines here. Enemies use varied tactics, whether the feral-looking bandits are swinging around on pipes and rolling underneath your shots, or the robbers holding that garage are ducking behind cover, you'll have to switch guns and tactics on the fly.
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