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FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

DAILY MANIFESTO

Rage's 15-Hour Campaign Is A Non-Issue

Posted on Wednesday, April 6 @ 15:21:23 Eastern by


Irony: I'm making an issue out of someone's supposed issue of what really is a non-issue. (I feel like this can be a running series.)

I have read rant after rant of manufactured and fake concern mumbling about the campaign of Bethesda's upcoming Rage being only 15 hours long. Oh, but the game is on two discs and it's meant to be open-world, so it should be longer. Yeah, you know what? It IS longer. Why? Because it's a game.

I'm bothered that I have to explain this. Games always have a minimum play time but never a maximum. So of course when Tim Willis, creative director for Rage, says that the single-player campaign can take around 15 hours, he can only talk of the minimum. If Rage is meant to be open-world - and I would not doubt Bethesda or id on this point - then I could dilly-dally for hours, days, months, years, decades wandering the game's deserts without ever completing the campaign. Something called side quests or exploration or reality.

Of course, I could have just have replaced this article with a quote and cry about it to get hits.
Tags:   rage, bethesda


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