More Reviews
REVIEWS Hatsune Miku: Project Mirai DX Review
Hatsune Miku isn't actually a person and may sing a little like SIRI, but I'm not complainin'.

Devil's Third Review
Creator Tomonobu Itagaki said this game would be “revolutionary.” He was wrong.
More Previews
PREVIEWS Supernova Preview
Primal Game Studios has tuned Supernova since last I saw it, with more commanders, special abilities, and a faster pace.
Release Dates
NEW RELEASES Metal Gear Solid V: The Phantom Pain
Release date: Out Now

Destiny: The Taken King
Release date: 09/15/15

Skylanders SuperChargers
Release date: 09/20/15

LEGO Dimensions
Release date: 09/27/15


LATEST FEATURES Become A Big Boss With These MGSV: The Phantom Pain Tips And Tricks
Learn from JonnyBigBoss, a guy who takes his Metal Gear seriously.

MGSV: The Phantom Pain De-Emphasizes Story and It Works
Actually playing Metal Gear Solid V: The Phantom Pain is the best part of the game, which may be a first for the series.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

DAILY MANIFESTO

Relax, Call of Duty: Ghosts Looks And Plays Great On Xbox One; I Actually Prefer It

Posted on Tuesday, November 12 @ 09:00:00 PST by Alex_Osborn


Before the resolution drama took the internet by storm, I got the chance to spend a considerable amount of time with Call of Duty: Ghosts on Xbox One, and to be perfectly honest, I was shocked to later find out that the game wasn't running in native 1080p. After playing hours upon hours of both the Xbox One and PS4 versions of the game, I honestly could not tell the difference between the two. Granted, they weren't held up next to each other, so a side-by-side comparison might have changed that, but as far as this gamer could tell, the two are virtually indistinguishable.

In fact, I'd go so far as to say I actually preferred Ghosts on Xbox One. Of course, it all comes down to preference, but I like the staggered stick configuration for first-person shooters, so I naturally gravitated toward the Xbox One controller. If you don't mind the stick layout of the DualShock 4, then by all means go with the PS4 version, but don't let the 1080p mumbo jumbo take precedence over your controller preference.

In addition, I also thought the experience ran a bit smoother on Xbox One when compared to the PlayStation 4 version, especially during the campaign. Perhaps going with 720p upscaled to 1080p allowed Infinity Ward to craft a slightly better performing game at the cost of a few pixels... I don't know. After all, I'm no tech expert; I can only speak to what I saw with the limited knowledge that I have. I honestly didn't see a difference as far as resolution between the two, despite the difference, so I'm either blind to that sort of thing, or it really is a non-issue. 

In the end, I highly recommend you don't base your Call of Duty: Ghosts purchasing decision on resolution, but rather the controller you prefer for this type of game and where your friends will be. Don't isolate yourself from all your online buds just so you can have the native 1080p version. That's just silly.

Be sure to read our full review of the game right here.
Related Games:   Call of Duty: Ghosts
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


comments powered by Disqus

More On GameRevolution