Review Log 01: Star Wars: The Old Republic
Posted on Thursday, December 29 @ 15:24:00 Eastern by Daniel BischoffMMOs are typically large and dense. You might not see everything it has to offer for hours and hours. That's why GameRevolution's review of Bioware's massive MMO is a little later than you might like. Regardless, I thought'd I'd use this unbearably slow news day to update you on how things are going.
I'm currently playing as a light side Imperial Bounty Hunter in Star Wars: The Old Republic. I just completed my first Flashpoint, Bioware's instance system that requires parties of two or more to participate in. It's true, you've got AI companions by your side for most of the game, but without another human by your side, things can get a little dull.
In fact, the Flashpoint, even with a handful of random players, has been the high point of my entire SWTOR experience. The high level enemies, the splendor of multiple effects and classes clashing against, the... good... versus evil... stuff.
All that's fun, as is rolling for loot and dialog tree options. It can be a little disappointing when you make the choice to spare an NPC's life while the successful roll actually ends it. It's not as though you're punished or receive dark side points when your light side choice doesn't win out. It's just... I feel like I've missed something.
In the end, I'm left with a search. How is this not a Mass Effect MMO? What really makes this Star Wars anyways? If that Sith warrior had an omnitool instead of a lightsaber, what difference would it make?
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