Review Log 02: Star Wars: The Old Republic
Posted on Wednesday, January 4 @ 13:10:43 PST by Daniel BischoffMMOs are typically large and dense. You might not see everything it has to offer for hours and hours. That's why GameRevolution's review of Bioware's massive MMO is a little later than you might like. Regardless, I thought'd I'd update you on how things are going.
I guess I knew it was coming at some point.... I've hit a wall... or... a... whatever the Star Wars equivalent for a wall is... force field! I'm creeping into the levels where things start to slow down and far too much exposition is going on around me.
I don't know how many demented Sith my bounty hunter has killed in the Dark Temple, but I know he's sick of it. I can hear it in his voice when I choose the sarcastic, snappy options on the dialog wheel. Is this where I jump ship and try a different class? Maybe I'll return to my Bounty Hunter, Jingofett another day.
Unfortunately for myself and many of the people enjoying Star Wars: The Old Republic right now, there's a point in the game's story that seems to float off into space. Does it ever pick back up? As compelling as the voice acting and narative is, it's not anchored down on this planet.
One thing's for sure, I'll be happy to start a new line if it means the same level of enjoyment on the starting planet. Nevermind how exciting it is to get off world and explore the stars or end up on some moon where everyone needs my help killing 5 of everything. If I can just get back to that place where everybody knows my name, I might start enjoying the game again.
Let me back up and say that there's still plenty to do and plenty of people to talk to at this point and I'm psyched about further differentiating my Bounty Hunter from every other hired gun on this rock, but the game opened up too far too soon and I'm feeling like I'm stranded somewhere I don't want to be.
Enough with these extraneous bounties and errands, I'm ready to move on.
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