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Review Log 03: Star Wars: The Old Republic

Posted on Friday, January 13 @ 09:39:00 Eastern by

This is my final review log before I post GameRevolution's full and complete Star Wars: The Old Republic review. That means I'm kind of wavering on exactly what to explore here because I've got to have something to say in the final review. Essentially I'm warning you that I'm going to get all the moaning and bitching out of the way here so my review is actually worth reading sometime down the line after a long stream of patches have fixed the major issues.

That's really the catch-all of MMOs. Anything I hate now might not actually exist somewhere down the line.

Take the grouping functionality, in it's current state at least. The Old Republic actually makes finding a competent group of players to quest or raid with a challenge. The chat in any given instance is consistently flooded with "lfg [insert quest name here]" and "lf healer for flashpoint." This is so inefficient and annoying. There's a Looking For Group comment function, but 9 times out of 10 you will be the only one using it. You're only hope is to find a group that's already been forming for an hour.


This is quite possibly the biggest flaw in Bioware's MMO. Flashpoints and Heroic Areas, some of which full-on REQUIRE a group of two or more, are a ton of fun. Last night I took on a high level boss with another bounty hunter and a pair of Siths.

Again, grouping with others and working as a team proved to be more fun than the hours of leveling I had done solo earlier. The other bounty hunter was quite knowledgeable, obviously a veteran of WoW and other MMOs. I learned things, I leveled, I healed, I pulled, I kited, I looted, I completed high level objectives. It was more fun than I'd had in video games in a month.

The problem is it took two weeks to get from one instance of this "fun" to another. The Old Republic caters to the solo player too much. The solo player is going to get bored, he or she is going to cancel his subscription, and he or she is going to leave the game and then more players will be left solo.

I'm not about to pay a monthly fee for a solo experience. It'll be hard enough to get me to continue a subscription, regardless of whether I can readily join with other players or not. Good luck Old Republic, you've got my money for one more month.
Related Games:   Star Wars: The Old Republic


Comments
  • speedobandit
    speedobandit

    Joined: Jun 2006
    Posted: Jan 13th, 2012 at 10:27 am
    This inadequate method of finding a group was something beta testers were complaining about well before launch date. (4-5 months at the very least). I have a feeling nothing has been released yet because Bioware was far too busy improving framerates, fixing broken quests, adjusting crafting, etc to meet their aggressive launch window. Hopefully they will implement something better in a patch soon.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 13th, 2012 at 10:44 am
    What harm would have come of the game if it had launched in January instead of December? Did it really sell that much before Christmas?



    .... No.
  • C_nate
    C_nate

    Joined: Apr 2009
    Posted: Jan 13th, 2012 at 10:51 am
    Wait....So you tell us to roll Republic on a pvp server while you are off running around on the Empire side somewhere else? Huh?

    *shamelessplugtime*
    Oh, and my review has been up on my blog here for almost 2 weeks now. So everyone go read it if you haven't already!
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 13th, 2012 at 12:03 pm
    I was leveling my Jedi Consular for like three hours the other day. I'm still over there!
  • Lien
    Lien

    Joined: Feb 2008
    Posted: Jan 13th, 2012 at 3:04 pm
    You better! cause i'm about to get over there too... Don't go dark side on us now!
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Jan 13th, 2012 at 2:40 pm
    Meh, I'm happy about the grouping functionality. The LFG ability of WoW came after several years, and it ruined World of Warcraft completely.

    I was happy playing WoW for years, and I found groups for instances easily, by doing a search for the type of class we needed. It worked then it works now.

    Trust me, Daniel, the last thing you want is an LFG system like WoW has. It -will- destroy the community, it destroyed the community on every server. Plus, it grouped you with random folks, 90% of the time, these were ****tards who didn't know **** about ****, or they thought they knew, and were elitist turds about it.
  • Rinnon
    Rinnon

    Joined: Nov 2005
    Posted: Jan 14th, 2012 at 2:16 am
    Yeah, that LFG functionality was kind of a mixed blessing. Just to play the devils advocate here though, as someone who isn't very good at putting groups together to go do a dungeon, and isn't always eager to interact with others to the extent required to find that group, the LFG tool actually got me to DO dungeons I never would have done. It lured me into the whole, "let's get our Heroic Gear so we can think about raiding" set of things. Better yet, when I was actually in a nice big guild, if I found 4 people to group with from the guild, we could just randomly pull a 5th in 20 seconds to come with us, and lucky them for getting a solid organized group to go with.

    But, I digress, my point is that without the LFG tool I may not have really been into the Heroics as much as I was. And I know a lot of people who were the same way. Though, everything you say is true none the less.
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Jan 14th, 2012 at 8:30 pm
    I agree, it does have its good points. I just don't want to see the fledgling server communities destroyed is all. Nice that a feature could get you into a part of the game you previously were not interested in, so I suppose if they did implement it, it could help some... I just have concerns.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Jan 13th, 2012 at 3:03 pm
    I was just disappointed to hear that the zones break off into instances, thus effectively reinforcing the solo experience. Sounds like Guild Wars or DDO, which I thought were both great, but the instancing was what made me stop playing - it was just too lonely.
  • C_nate
    C_nate

    Joined: Apr 2009
    Posted: Jan 13th, 2012 at 3:34 pm
    I don't mind it. When I used to run around in WoW there would be tons of people in Org who would be pretty much all running around doing their own thing and ignoring everyone else anyway. So while they made the place seem more populated the only function they served was to add to the lag and troll each other in trade chat.

    I still don't have problems finding groups for things so for now away it seems like the right move even if it does add to the single player feel of the game.
  • Rinnon
    Rinnon

    Joined: Nov 2005
    Posted: Jan 14th, 2012 at 2:11 am
    It's not quite like Guild Wars, it's not THAT lonely. We're not talking about the entire zone here. We're talking about a small part of a cave, or something like that. Imagine you have a big quest to go into this area, and kill a boss. So you go into this area, and JUST before you get to the boss, there is a phase change. No waiting for it to spawn, no kill stealing, noone interrupting your dialogue with this NPC before you decide if you're going to kill them. If you're wanting to do it with others great, you can, invite em to a party, and do it together. I find it works very well, and the world is never lonely.

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