Revolutionary Rant: GunGame
Posted on Wednesday, November 3 @ 22:05:42 Eastern by Daniel BischoffYou wanted a rant? You can't handle the rant! Readers, we live in a world that has video games. And those video games have to be played by men with thumbs. I got an issue with you Treyarch.
I used to play Counter-Strike, both 1.6 and Source. These games were easily altered through server side modifications. One of those modifications was GunGame. The last time I played GunGame in Source was about a year ago and it was up to version 4.
Counter-Strike's GunGame mod allowed for variable weapon orders and options. Admins could even start GunGame DM which didn't require a wait time for rounds, instead spawning players repeatedly.
I'll be honest, I'm very excited to go back to GunGame in Call of Duty: Black Ops, but what the hell Treyarch?
David Vonderhaar, multiplayer design lead for Call of Duty: Black Ops was recently at Gamespot talking through a ton of multiplayer footage for the outlet. Talking about Black Ops' wager modes, Vonderhaar shared some key details about the design of each mode. When he was talking about GunGame, there was far too much self-inflated responsibility for a mode that originated in a rival company's modding community.
What's your problem? Yes the weapon progression allows for an incredible amount of balance! Why do you think GunGame has lasted through 4 separate revisions? Why is it one of the most played, most used server mods? Because it's good goddam fun. You and your team of multiplayer designers have had it really easy. The engine has been set up for you, the fan base was pre-installed, and even some of your most inventive game modes have been ripped from player-fueled communities.
I can't fathom how you could go on one of the bigger, wider-reaching enthusiast websites and fail to mention the fact that GunGame is taken from another game. Wager modes might well help put Black Ops on the map as an actual evolution to the CoD multiplayer system, but it won't mean a thing to me.
Because I know what you did Treyarch. I know who got shafted in the creative process. At least Valve goes out and hires the modders responsible for the most popular changes to multiplayer. At least Valve gives those hard-working, doing-it-for-love gamers who poured blood sweat and tears into their creative efforts.
You owe those people something Vonderhaar. You owe them a paycheck. You owe them a spot in the credits. You owe them a pat on the back.
Next time you're out there talking about the multiplayer modes in Black Ops, do yourself a favor, have some class, and own up to where you've taken some of your ideas from.
Review copy please.
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