Revolutionary Rant: Single-Player Content Locking for Used Purchases of RAGE
Posted on Thursday, August 11 @ 20:38:50 PST by Daniel Bischoff
Let's just put this out there up front: What. The. F***.
According to Creative Director Tim Willits, RAGE will have several locations on its map with locked doors, doors that are only accessible to players that purchased the shooter new. Unlike most new-purchase incentives, these doors do not have a purchasable access code tied to them. That means you either buy new or you go without these missions.
Willits is a self-professed "proponent" of "always-on DRM." He's in the minority.
In case you couldn't tell by the title of this post, f*** this sh**. I'm tired of paying $60 for a product and not owning it. That's essentially the case when a game uses always-online DRM. You're not buying the game. You're buying the service, the ability to play the game. I'm not a member of the "developing" world, and I do have an internet connection, but what the hell am I supposed to do if I have a service outage? What about all the legitimate reasons for lack of a connection to a game's servers.
OK, OK, let's back up though, because that's not the case with RAGE. It could be, but it's not. The case with Rage is not unlike games that limit online play. When you have a (primarily) single-player game, you're going to withhold some single-player content to get people to pony up the extra cash they would have spent on a new copy of your game. I've slowly become accustomed to buying new games. Hell, I even prefer it, but not offering used-copy purchasers the OPTION to buy the content they're missing out on seems like a slap in the face.
And saying that most gamers will "never set foot in those things" is so disrespectful. "Oh, don't worry, you won't even notice that it's gone." NOW WE KNOW!!
F*** this mess. If I were born and raised in this generation of gaming, I WOULD HATE VIDEO GAMES. Thank you Nintendo 64, SNES, Genesis, *gulp* Sonic the Hedgehog, DOOM--
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