More Reviews
REVIEWS Godzilla (PS4) Review
Godzilla fans enjoyed the recent film, but will they feel the same way about the new video game?

Rocket League Review
I had to force myself to stop playing the game to write this.
More Previews
PREVIEWS Sid Meier's Civilization: Beyond Preview
Fans were mad about Beyond Earth. Rising Tide should fix that.
Release Dates
NEW RELEASES Stick 'Em Up 2: Paper Adventures
Release date: Out Now

BlazBlue: Chrono Phantasma EXTEND
Release date: Out Now

Lost Dimension
Release date: Out Now

Goat Simulator
Release date: 08/11/15


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437 Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that.  It dovetails rather nicely with what I've written and it's much better executed than my piece.  I strongly recommend anyone...

DAILY MANIFESTO

Revolutionary Rant: Single-Player Content Locking for Used Purchases of RAGE

Posted on Thursday, August 11 @ 20:38:50 Eastern by

Let's just put this out there up front: What. The. F***.

According to Creative Director Tim Willits, RAGE will have several locations on its map with locked doors, doors that are only accessible to players that purchased the shooter new. Unlike most new-purchase incentives, these doors do not have a purchasable access code tied to them. That means you either buy new or you go without these missions.

Most people will never even see it. I can tell you, some people will buy Rage, download [the new-purchase content], and still never set foot in those things. They just won't. I think that's fair. It's cool. It's outside the main path. We're not detracting from anything. But I know some consumers, when you can't avoid it, then you get a little touchy subject.

Willits is a self-professed "proponent" of "always-on DRM." He's in the minority.

If you have a juggernaut, you can make change. I'm all for that. If we could force people to always be connected when you play the game and then have that be acceptable, awesome.

In case you couldn't tell by the title of this post, f*** this sh**. I'm tired of paying $60 for a product and not owning it. That's essentially the case when a game uses always-online DRM. You're not buying the game. You're buying the service, the ability to play the game. I'm not a member of the "developing" world, and I do have an internet connection, but what the hell am I supposed to do if I have a service outage? What about all the legitimate reasons for lack of a connection to a game's servers.

OK, OK, let's back up though, because that's not the case with RAGE. It could be, but it's not. The case with Rage is not unlike games that limit online play. When you have a (primarily) single-player game, you're going to withhold some single-player content to get people to pony up the extra cash they would have spent on a new copy of your game. I've slowly become accustomed to buying new games. Hell, I even prefer it, but not offering used-copy purchasers the OPTION to buy the content they're missing out on seems like a slap in the face.

And saying that most gamers will "never set foot in those things" is so disrespectful. "Oh, don't worry, you won't even notice that it's gone." NOW WE KNOW!!

F*** this mess. If I were born and raised in this generation of gaming, I WOULD HATE VIDEO GAMES. Thank you Nintendo 64, SNES, Genesis, *gulp* Sonic the Hedgehog, DOOM--

Wait-- sh**.
Related Games:   Rage
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


comments powered by Disqus

More On GameRevolution