Roll A Thief In Guild Wars 2
Posted on Tuesday, April 24 @ 16:09:02 Eastern by Daniel Bischoff
I absolutely hate the Thief class. Name a game and the thief is most likely be the worst "thing" in the game. Thieves are typically completely ineffective in combat, their powers are pointless, and any money you get because of their abilities is a waste. You end up with more than enough money in the end anyway.
That's why I decided to play as a Thief when ArenaNet and NCSoft invited me to check out the beginning human faction areas in Guild Wars 2. Why would I bother playing a class I'd want to main when the game finally came out?
Of course, now I've royally screwed myself because I actually like playing as the Thief in Guild Wars 2, mostly thanks to the way combat, skill trees, and progression happen in ArenaNet's upcoming MMO. Here's why:
My thief rolled with a dagger out the gate. Using the dagger a lot unlocked some cool abilities. I could do a plain ol' slashing attack, or I could do a leaping attack, or I could use a dart and teleport to the enemy really quickly. Still, two slots remained lock to me.
That's when I picked up an off-hand dagger and unlocked two more abilities. I quested a bit more and stumbled upon more loot, and quickly watched it pile up, assuming many of the weapons were not usable by my class. I was a stupid thief anyway.
A dev came up behind me and told me to equip the handgun I had just picked up. That's how I became a "holyshitbadass" thief.
With my pistol, I could mix ranged attacks and direct attacks. I'd charge into battle firing my pistol, finish the gap with a leaping knife attack, punch that ugly Charr right in the mouth, kick up a cloud of gun powder, and then gain temporary invisibility and kick start my health regeneration as I snuck away from the front.
Then I picked up a bow and arrow.
Luckily, Guild Wars 2 gives players the ability to switch between two weapon sets on the fly. When I exhausted the knife attacks, I picked up where my thief started to retreat from battle. I vollied arrows and stung the enemy from far away. One attack even allowed me the much needed space after my close encounter.
If my health needed more time, I could pin my opponent with a knock-back arrow that also acted as a quick dash in reverse. By the time those attacking centaurs knew what was happening, I was well out of harm's reach.
Of course, you could be one of those other totally lame thieves too. I mean, that's your perogative. Skill points allow you to play your class copmletely different from any other really, awesome thief in the game. It's the one time having three of the same class in a group wasn't a huge bore.
We'll have more on Guild Wars 2 the rest of the week.
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