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DAILY MANIFESTO

Side Questing In Deus Ex: Human Revolution

Posted on Monday, February 28 @ 16:05:32 Eastern by

I don't think I've properly conveyed exactly how huge our hands-on of Deus Ex: Human Revolution. Massive! Take a three hour section of the game then give me 7 hours of hands-on time with it. Sounds big right?

Such a span of time certainly allowed me to explore Sarif Industries. With the lobby, the second and third floor offices, and the helipad open to me, it was start to start 'splorin'. 

After speaking with the receptionist and finding the locations of several key areas, I spoke with Pritchard and fixed my optic implants. I headed to Adam Jensen's office next. The head of Sarif Industries security naturally has plenty of e-mails from people around the company.

Of note was a message from Ms. Margoulis, David Sarif's executive assistant. Someone was stealing neuropozyne, a powerful drug, from the science labs. While the drugs are easily replaced for a multi-national company like Sarif Industries, it's known that they can be sold for high prices on the streets.

Once Adam has his marching orders, it's up to the player to figure out where to go and what avenues to look into. While your initial lead brings you into one employee's office, you'll have trouble logging into the computer unless bother to look around. The password to the computer is conveniently written down on a post-it note. At this early stage, low-tech methods of investigation are key because you haven't been able to upgrade your hacking augmentation.

That first office will give you clues leading to another individual's workspace. Ted Bruger's computer contains e-mails between himself and another individual that seem to confirm his misuse of the neuropozyne drug. Following the ventilation system between offices will reveal that the second suspect was actually following instructions from IT Department head Pritchard.

The e-mail suggests that Pritchard wanted to find the thief before Adam Jensen did, possibly to further his own goals within the company or to cover his own tracks.

While the side-quest seemingly stopped there, I took the elevator up to report the problem to Ms. Margoulis. No dialogue trees furthered the side quest, but after leaving her office, I heard her call Ted Bruger to a conference room, presumably to discuss his conduct.

This is just one objective that lays off the beaten path in Deus Ex: Human Revolution. I was told that several more would reveal themselves over the massive 25 hour campaign.

Deus Ex: Human Revolution is scheduled to come out sometime this year.

Related Games:   Deus Ex: Human Revolution


Comments
  • Ranim
    Ranim

    Joined: Nov 2005
    Posted: Feb 28th, 2011 at 5:22 pm
    25 hours isn't massive. That's average to SMALL for a freaking RPG. That's half of Mass Effect 1's side quests in hourage for comparison.
  • Josh_Laddin
    Josh_Laddin

    Joined: Nov 2009
    Posted: Feb 28th, 2011 at 6:55 pm
    Having seen the game in action myself as well, I would say that the 25 hours is most likely the time to finish a playthrough played one way, and with a decent amount of sidequesting. If you added up all the multiple paths and branching areas depending on your playstyle choices I have a feeling it'll clock in at 50 hours minimum.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 28th, 2011 at 8:01 pm
    @Ranim: Like Josh said, it's a lot bigger than that minimum estimate of 25 hours. Besides, first impressions with Human Revolution hardly reveal everything at once.

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