REVIEWSGRiD 2 Review
Grid 2 surprised me. I was going through the motions, getting used to the cars and their handling, when suddenly something happened. I started having fun.
State of Decay Review
Undead Lab's zombie-infested action title has finally hit XBLA. Is it worth a few of your precious Microsoft Points, or should you whack it over the head with a two-by-four and continue on your merry way?
LATEST FEATURESXbox One Controller Hands-On
The more time I spend with the Xbox One's controller, the more subtle yet meaningful improvements reveal themselves.
E3 2013 has been very silent for me. There's tons of media, but most of it buzzes past my ears without them catching the important keyword that my ears are fine tuned to receive: "PC" or "Personal Computer". Microsoft, Sony, EA and Ubisoft have all shown their cards...
Games are getting bigger and more detailed and open worlds with day/night cycles have live on their own, whether the player is directly interacting with them or not. I can't help but think of Red Dead Redemption's wild west or Grand Theft Auto IV's roaming, gabbing NPCs.
the question is how long will it take - with developers inevitably creating larger, even more detailed open world environments - till these open worlds start to take on lives of their own. NPCs develop free will? decide THEY want to be the chosen one and finish all the quests for you? stop playing GTA for a few days, come back and a bridge has been built to some paradise cocaine orgy island?
Never enough sci-fi, but that is an interesting point. It's like the same quest-giver giving everyone the same fetch quest in MMOs. How many goddam orcs do you need killed anyway?
There's a book called Mogworld where it's done from the perspective of a NPC in a MMO. Basically they're all sentient until the game developers start changing everyone to be more like the regular NPC's we all know and love/hate. Fairly funny book if you're into reading.
Well I think that once hardware abilities permit that a nature in real life could be modeled. Trees could grow and die. Rivers flood and run dry. Fires destroy towns, land to allow rebuild/regrow. If you attack a town or fort and destroy it, nature could retake it. While you can create a larger and more detailed world, I think how the world changes to what happens in the game would capture more realism.
dirty_f - That would be a great game. Where every NPC had a mind of its own and the ability to create? Scary ****...
Maybe dirty_f's and friggest's comments should be part of a manifesto titled "What we want in next-gen RPG" and the link to it sent to all the publishers. Those are good ideas.
I once thought of a leveling system in which while your weapons skill is leveled with its use (like Skyrim) your stamina, agility, strength and armor are upgraded according to your age in the game, and you begin playing as a kid and slowly grow into an adult, with changes in your face and body.
Of course that would require having a way not to age once you reach your prime, else you wouldn't want to play the game once you are 90 and can barely move, let alone slay that dragon trying to eat you.
dirty_f
Joined: Nov 2010
maybe i read too much sci-fi.
danielrbischoff
Joined: Nov 2009
t1pz0r
Joined: May 2008
Also Skyrim, why so pretty?
friggest
Joined: Mar 2008
dirty_f - That would be a great game. Where every NPC had a mind of its own and the ability to create? Scary ****...
danielrbischoff
Joined: Nov 2009
friggest
Joined: Mar 2008
mrallamericanboy
Joined: Jun 2006
Bras
Joined: Jul 2008
I once thought of a leveling system in which while your weapons skill is leveled with its use (like Skyrim) your stamina, agility, strength and armor are upgraded according to your age in the game, and you begin playing as a kid and slowly grow into an adult, with changes in your face and body.
Of course that would require having a way not to age once you reach your prime, else you wouldn't want to play the game once you are 90 and can barely move, let alone slay that dragon trying to eat you.