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Sony Pushing 3D Too Aggressively

Posted on Tuesday, November 23 @ 10:37:58 PST by


SCEE studio director Mick Hocking, at this week's Develop in Liverpool conference, continues to celebrate the support of 3D game development by the industry:

We're applying 3D to more than 20 internal games at Sony. Overall, we have more than fifty titles currently being converted into 3D, and this number is growing fast. Some of them are massive names. That's a really, really good sign that the industry is behind our unique message that 3D is a key element in the future of home consoles.

He goes further to describe Sony's involvement with the industry:

We're actively talking to developers and publishers, and we're also offering training to them to help them get up to speed with 3D. 3D isn't just about adding depth to a picture - developers need to know how to get the very best our of the technology on PS3 and we'll ensure that they do.

Once people see the range of amazing content that 3D offers, they'll make the decision to buy a 3D TV set.

Whoa, whoa, hold on there, Mr. Hocking. I think you're missing something important here. I can see the point that adding more 3D-ready content to the Sony lineup will bump up the interest of consumers, but that's not what they care about. They just don't have the money to afford a new 3D TV as well as 3D glasses (and for families, that's multiple pairs of glasses).

Even the bundles Sony is hawking on their site that pair a large 3D TV with a 160GB PS3 system, after a hefty discount, still costs $1700. If I keep by standard HDTV, I could purchase a PS3, Xbox 360 Slim, Wii, DSi, and PSP with pretty much all of the standard controllers, motion controllers, and largest hard drives available - and perhaps a few games and movies - with that kind of money.

Or I could invest it in a high-yield money market fund that will compound over 25 years and then spend it during a time when 3D TVs are actually affordable (and when the PS6 and Xbox 1440 are out).

[Source]
Tags:   PlayStation 3
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