Super Smash Bros. Adds Pac-Man, Custom Fighters, Figure Players, And More
Posted on Tuesday, June 10 @ 23:32:07 PST by Daniel Bischoff
Earlier tonight I sat in on a Nintendo developer question and answer panel with Super Smash Bros. director Masahiro Sakurai and the publisher started with the reveal that Pac-Man would join the roster in honor of Bandai Namco's involvement in development.
Sakurai and members of Nintendo's Treehouse unit took mascots from Namco, Capcom, Nintendo, and Sega into battle in one of the most absurd demonstrations anyone could have ever imagined. That Pac-Man, Sonic the Hedgehog, Mega Man, and Nintendo's flagship mustachioed partner will appear in a single game aside, Nintendo demonstrated this cast in a knock-down drag-out fight to the bitter end.
Unsurprisingly, Sakurai and Pac-Man won the battle to the cheers of fans in the audience at the demo.
Super Smash Bros. is that rare game that has both the fan adoration and business sensibility to pull something like this off, but it makes me a little sad to think it only comes around once a console generation. I'd love to see greater collaboration between gaming's business forces because it doesn't happen often enough.
Still, each of these characters (as they appear in the new Super Smash Bros. game for Wii U and 3DS) have already demonstrated faithful animations, personality, and abilities meaning their respective owners will be happy with the finished product too. Further, Nintendo is really the only platform holder with the history where a showdown like this actually matters.
Nintendo was a part of the competition when Capcom, Namco, and Sega were top-tier publishers with the biggest, most impactful products in the gaming industry. Hell, Capcom and Namcowent to blows on platforms owned by Sega and Nintendo. It's the weirdest yet best possible outcome gamers of that era could have hoped for.
In addition to Pac-Man's spot on the roster, Nintendo detailed Figure Players which take the NFC-enabled amiigofigurines, gives them a Smash Bros. fighting brain, and allows you to level them up beyond the difficulty of normal AI characters in multiplayer. Sakurai said that he hopes gamers will come to enjoy playing the new Super Smash Bros. with their figures as partners.
While we discovered earlier this morning that Mii fighters will have custom move sets and costumes as determined by creators, Sakurai and Nintendo also revealed that fighters on the standard Smash Bros. roster will have alternate moves to choose from along with item load outs to affect stats and abilities.
Mario, for example, can alter his upward special attack to gain greater recovering height or for extra damage. Players will have to experiment in order to fine tune their own fighting styles when faced with challenging online opponents or just for fun to see how they can tweak their favorite character's abilities.
I'm eager to get hands-on with Super Smash Bros. on the show floor later this week. Stay tuned for more from Nintendo at E3 2014.
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