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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

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Supremacy MMA Hands-On Preview

Posted on Thursday, April 7 @ 19:41:05 Eastern by


(Yep, that's a girl in the trailer.)

I have a soft spot for Supremacy MMA, in part because it's the burden of love of an indie developer against the beast that is UFC Undisputed, which only looks to be even more beastly after UFC purchased its largest rival Strikeforce ("EA MMA 2" is probably all but dead).

So I was glad that Kung Fu Factory returned to the GR offices to show us an updated build of the game, which I previewed in January but without any knowledge of the controls. Fortunately, they finally allowed me to kick some ass.

To reiterate from my preview, Supremacy MMA is a more of a traditional fighter. Think Tekken but with grittier, bloodier MMA fighters and without a jump. If you find UFC Undisputed too lumbering and complex, then you'll find Supremacy MMA a welcome change of pace. Instead of a stamina meter and guesswork, all there is a standard health bar, a meter of adrenaline, and a human figure showing the overall health of your head, body, and legs. Apart from being able to go into a heightened state by using adrenaline, it's fairly straightforward - if your health goes to zero, you lose.

Stand-up fighting is comprised of punch and kick combos between two simple button presses and directional input. Interestingly, the left stick controls basic movement left and right, and moving the stick up and down blocks high and low respectively, making blocking much swifter. Most strikes can also be quickly blocked and parried by pressing the corresponding button, giving the advantage to fighters on the defensive.


Fighting in the clinch and on the ground doesn't require drawn-out floorwork with intricate inputs for transitions. The number of ground positions are little more than five and the commands for ground striking, transitions, and submissions are simple and immediate. Submissions are quickly won by being the player who moves the right stick back and forth the fastest.

To balance this, a successful submission does not automatically lead to an immediate win, but they do take a large chunk of a fighter's health. So while general strikers will find it easier to get off their backs and back on their feet, wrestlers and jiu-jitsu experts will find their arsenal to be just as intimidating.

Sure, it's not realistic, but Supremacy MMA does not aim to be a simulation, just an arcade fighter where hits are brutal, bruises and cuts are common, bones can be broken, and fights are quick and to the point. I don't have a problem with that. Supremacy MMA steps into the ring on June 7th.
Related Games:   Supremacy MMA
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