Supremacy MMA Hands-On Preview
Posted on Thursday, April 7 @ 19:41:05 PST by Nicholas Tan
(Yep, that's a girl in the trailer.)
I have a soft spot for Supremacy MMA, in part because it's the burden of love of an indie developer against the beast that is UFC Undisputed, which only looks to be even more beastly after UFC purchased its largest rival Strikeforce ("EA MMA 2" is probably all but dead).
So I was glad that Kung Fu Factory returned to the GR offices to show us an updated build of the game, which I previewed in January but without any knowledge of the controls. Fortunately, they finally allowed me to kick some ass.
To reiterate from my preview, Supremacy MMA is a more of a traditional fighter. Think Tekken but with grittier, bloodier MMA fighters and without a jump. If you find UFC Undisputed too lumbering and complex, then you'll find Supremacy MMA a welcome change of pace. Instead of a stamina meter and guesswork, all there is a standard health bar, a meter of adrenaline, and a human figure showing the overall health of your head, body, and legs. Apart from being able to go into a heightened state by using adrenaline, it's fairly straightforward - if your health goes to zero, you lose.
Stand-up fighting is comprised of punch and kick combos between two simple button presses and directional input. Interestingly, the left stick controls basic movement left and right, and moving the stick up and down blocks high and low respectively, making blocking much swifter. Most strikes can also be quickly blocked and parried by pressing the corresponding button, giving the advantage to fighters on the defensive.
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