DAILY MANIFESTOSurvival Horror vs. Action HorrorPosted on Monday, January 9 @ 13:52:29 Eastern by Nicholas Tan
![]() This image that I found on reddit nearly perfectly sums up the unfortunate transition from survival horror to action horror titles over the last ten years. Though I'm not a connoisseur of the horror genre, even I can tell that we've gone away from the psychological subtlety of survival horror with softly creepy environments, to the gun-toting, "kill that scary thing!" ragefest of action horror. Also, since I have the opportunity... Apparently, in order to make a cover for a survival horror game, you need an image of a pale blonde woman either looking vacantly or down at her yourself or a panorama of a lot of hazy backgrounds. And to make a cover of an action horror game, you need a picture of a man (any dude will do...), someone violently covering someone's mouth (any mouth...), or a creepy hand (any hand, really). Comments
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Anthony_Severino
Joined: Oct 2010
What I don't love is how the survival horror genre is all but dead and the action horror genre has completely taken over. Even the titles alone were scarier in survival horror games. Action horror only needs the word "Dead" to be there and that will suffice.
I hope developers out there see this image, and use those words below as a storyboard on how to make a good survival horror game.
Horror, to me, is about being afraid for your life and running away. Not charging head on at scary as **** things and obliterating them. Fight or flight, right?
Squiggy
Joined: Nov 2005
Action Horror: A tentacle man in sunglasses? It's time to PUNCH A F*CKING BOULDER WRAAAAAAAAH
Kakulukia
Joined: Nov 2005
Lien
Joined: Feb 2008
dirty_f
Joined: Nov 2010
blasting away for ages, then reaching a part where it is quiet and dark and you just know something will happen... just beats the opposite for me. which is quiet and dark for ages, then something happening all of a sudden.
i think i may be ranting here and not making any real point what-so-ever so i'm off to have a smoke n a coffee n play skyrim/bf3.
Chunibrow
Joined: Mar 2010
wildmario
Joined: Jan 2007
warmaster670
Joined: Jun 2007
Also, puzzle solving? what does find key a for door a now count as a puzzle? old RE games are light on puzzles if there even tehre, they might be 2 actual puzzles i hasd to do in RE2, and one was optional, 3 had a few more but still no more than maybe 4.
warmaster670
Joined: Jun 2007
StickyGreenGamer
Joined: Jul 2011
And give them a break on the puzzles. Talking 10 year old games here, that is like saying Asteroids didn't look real enough.
cyberjim2000
Joined: Feb 2010
Eyebrowsbv31
Joined: Nov 2005
MasterRabbi
Joined: May 2007
I personally can't wait for the upcoming titles: I Am Alive, Last of Us, Silent Hill HD, RE5, DS3...
StickyGreenGamer
Joined: Jul 2011
Crackman
Joined: Jul 2011
I feel like its much harder to create a true survival horror game solely based on technological advancements. There is no more loading times between rooms anymore like the original RE. If you're running from something it will chase you into the next room. Not only that, there is no reason for whatever monster is chasing you to stop chasing you until it forces you to fight. There needs to be some kind of safe haven to run to if you get in trouble (Safe room) and those don't really exist anymore.
The genre isn't entirely dead though, check out Silent Hill:Shattered memories. I didn't play much of it, but it certainly seems like you can't even fight back, you have to run. Also, you can't tell me you weren't freaked out the first time you ran into stalkers in DS2. F those things.
TheJx4
Joined: Jun 2011
xxmrcyanidexx
Joined: May 2011