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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

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Tell GR: Can A Compelling Narrative Make Up For Weak Gameplay?

Posted on Tuesday, October 8 @ 16:30:00 Eastern by Alex_Osborn


Quantic Dream's Beyond: Two Souls launched today, and GameRevolution's very own "Ninja" Nick Tan enjoyed it quite a bit. Those familiar with David Cage's work know all too well what to expect, as the man behind Indigo Prophecy and Heavy Rain has made it readily clear that his games put storytelling first and gameplay at a distant second (or third... or fourth).

But not everyone approaches video games looking for the same thing. Some want pitch-perfect controls, while others care more about character development and voice acting. There are many things that go into games these days, and with so many different elements, everyone's bound to approach those that are a bit less conventional rather differently.

Telltale Games will be launching the first episode of The Wolf Among Us later this week, so there certainly won't be a shortage of story-heavy games to fill your time with this week. Seeing as how that's the case, I can't help but wonder how all of you feel about narrative-driven games that may sacrifice super-engaging gameplay in service of a story. I'm all for it, but that's just one gamer's opinion. So please, tell us...

Can a compelling narrative make up for weak gameplay?
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