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FEATURED VOXPOP whytenoiz ~~        When I was eleven years old, it was a very good year, and I can remember my daily routine vividly. These were the years before I owned a Sony Playstation, and I used to venture to my friends house - everyday after school - to watch him play through Final...

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Tell GR: Can A Compelling Narrative Make Up For Weak Gameplay?

Posted on Tuesday, October 8 @ 16:30:00 Eastern by Alex_Osborn


Quantic Dream's Beyond: Two Souls launched today, and GameRevolution's very own "Ninja" Nick Tan enjoyed it quite a bit. Those familiar with David Cage's work know all too well what to expect, as the man behind Indigo Prophecy and Heavy Rain has made it readily clear that his games put storytelling first and gameplay at a distant second (or third... or fourth).

But not everyone approaches video games looking for the same thing. Some want pitch-perfect controls, while others care more about character development and voice acting. There are many things that go into games these days, and with so many different elements, everyone's bound to approach those that are a bit less conventional rather differently.

Telltale Games will be launching the first episode of The Wolf Among Us later this week, so there certainly won't be a shortage of story-heavy games to fill your time with this week. Seeing as how that's the case, I can't help but wonder how all of you feel about narrative-driven games that may sacrifice super-engaging gameplay in service of a story. I'm all for it, but that's just one gamer's opinion. So please, tell us...

Can a compelling narrative make up for weak gameplay?
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